this post was submitted on 19 Sep 2024
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[–] SasquatchCosmonaut@lemmy.world 19 points 2 months ago (4 children)

Honestly if they had just put a little more thought into the loot progression and made a couple systems more interesting it would have been a much better game.

The randomized empty open world planets wasn't great but they also did that in Daggerfall so I don't think it was totally unprecedented and still had some value if there was a better incentive to explore (in my opinion better and more interesting loot would have kept me exploring).

What pissed me off the most was the fact that when you built the armillary it literally showed up on the OUTSIDE of your spaceship and you couldn't build it indoors in your settlements. What the fuck? You literally killed people for some of those artifacts. Why would you keep them outside for fucks sake?

[–] ajikeshi@lemmy.world 1 points 2 months ago* (last edited 2 months ago) (2 children)

The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented

Well, in case of daggerfall you could actually move through the land to the next city/town without a single loading screen. And in theory you could move from one end of the land to the other end (but the game would likely crash due to procedural generation or memory issues before)

[–] BigBananaDealer@lemm.ee 3 points 2 months ago

i think a rogue would stab you in the back killing you instantly before the game would crash

[–] SasquatchCosmonaut@lemmy.world 1 points 2 months ago (1 children)

True but Daggerfall was definitely made with fast travel in mind as the main way to get around.

[–] ajikeshi@lemmy.world 1 points 2 months ago

yep it was.. which makes it more impressive to implement it this way

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