this post was submitted on 24 Sep 2024
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They implemented this 10 years after the game's release. It's harder to vote with your wallet at that point.
The way I see it, adding it, even this late, is changing the terms of the agreement and thus justification for a refund. Steam will often see it that way too if you word it as such. And if not, hell, you can still badger the publisher for a refund incessantly so at least it still costs them the equivalent in man hours even if you don't get the refund. The point is not to be passive, even if we don't get to win every single battle.
Companies like Rockstar certainly would meet any requests for refunds outside of very recently purchased with "Go kick rocks.". For sure they changed the rules/ experience after the fact, but you can bet it's covered in the small print of the EULA. Even if they received (and denied) 100,000 requests, they would care a bit unless they saw a significant slump in their overall sales. Sadly, a lot of their customers will be pissed about this but will be first in line buying other Rockstar games.
Then they aren't pissed enough. But yes, talking the talk is completely meaningless if you don't also walk the walk, I agree.
If you let them, sure. The reason we use phrases like "fight for a refund" is because these things are hard and they take effort. Like yes it sucks to have to do that and yes I understand our time is valuable, but as I see it there is value in both having your voice heard and punitively costing an offending company manhours in having to deal with you - even if you ultimately do not win the fight.
Again, the point isn't about winning or getting your money back, it's about not being passive and just accepting the things that happen to you as if you do not have autonomy.