this post was submitted on 24 Sep 2024
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Unless you're running games or 3D intensive apps no. Resolution is cheap on power under normal circumstances.
As a web developer, I noticed that some elements such as very big tables struggle to render on 4K but are absolutely fine at 1080p. I would assume that means the CPU and/or GPU are more taxed to draw at higher resolution, and therefore I assume they would draw more power. I might be mistaken. Do you speak by experience?
I'm a flutter dev, and I've seen testimonies from a former Windows 98 dev about limiting the number of redraws in the shell.
There's deffo extra overhead, but it's not linear - 4k being 4 times as many pixels as 1080p doesn't mean 4k the work to render after the first frame, as the browser/framework will cache certain layout elements.
The initial layout is still expensive, though, so big tables will take longer, but that big table at high Res will probably be less chuggy when scrolling once loaded.
I am not sure... in the case I'm referring to, they were lagging also when scrolling. But it was React, so native browser rendering. And they were actually very large tables, so we had to do some funny things like viewport culling (see react-window).
For what it's worth I've never had any similar performance issues with tables in Flutter (web with the canvas-based render engine, not Android) when applying the same culling technique, they just ran fine at any resolution. Different hardware, though, so it's not an apple to apple comparison.
In any case just to be safe I would personally assume less pixels = less work = less power = more battery life. My opinion is very unscientific though.