this post was submitted on 01 Oct 2024
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And then, they will blame the studio when the game fails :/. There is no point to force a studio specialized in single-player games to develop a multiplayer one. And using an existing IP for that is not very effective imo (it reminds me a lot when, during PS360 era, all single player games had an uninteresting multiplayer mode solely to justify the online membership, like Fable 2 or Mass Effect 3). It’s exactly like the last Crash game no one cared about.
It feels like they are buying lottery tickets, hoping a winning ticket will cover all their expenses.
Yep, happened to Arcane Austin. Redfall was a disaster because Bethesda couldn't wrap their heads around the fact that Arcane made (awesome) single player games and not MMOs. Hopefully history won't repeat itself.