this post was submitted on 12 Oct 2024
119 points (96.9% liked)

Games

16806 readers
907 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] ogmios@sh.itjust.works 57 points 1 month ago (18 children)

How about you get talented people to make the games they want to make, like they did before it became a big business, back when gaming was actually exciting?

[–] ColeSloth@discuss.tchncs.de 2 points 1 month ago (1 children)

Issue is that in the NES days, an entire game was just one to ten people and less than 1MB of data. Not much overhead risk at all. Now games are 100 people or more and 10,000MB. Not many want to invest millions on so much risk.

It's also why there's so many good "old looking" indie games. Only 1 in 50 ends up being really, really, good, but the overhead to making the game is a tiny drop in the bucket.

[–] Cyberspark@sh.itjust.works 1 points 1 month ago (1 children)

Not really true, Bethesda ballooned from ~70 around Skyrim's launch to ~500 for Starfield.

The outer world's dev team from obsidian was around 80.

Bungie has/had (bit unclear if this this before or after the ~200 layoffs) around 850 for Destiny

I think the AAA devs are proving that more devs don't make things better. And Animal Well is 31MB, but I think that's a bit of an exception really.

[–] ColeSloth@discuss.tchncs.de 1 points 1 month ago (1 children)

Not really to what? I can't really tell what part of my Comment you disagree with.

[–] Cyberspark@sh.itjust.works 1 points 1 month ago

Sorry, I'm probably nit-picking. My point was team size and game size gave ballooned, but it's not broadly a AAA thing, it's a very recent issue (last 10 years). They did just find when they hadn't got so insane, but not much before the numbers you listed. Halo 3 and Skyrim's are beloved games made by studios of around 100 devs.

load more comments (16 replies)