this post was submitted on 09 Jan 2024
14 points (88.9% liked)

Games

16812 readers
441 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Even_Adder@lemmy.dbzer0.com 5 points 10 months ago (3 children)

50 FPS is a real dealbreaker.

[–] brsrklf@jlai.lu 4 points 10 months ago* (last edited 10 months ago) (2 children)

PAL could do 60Hz, a few GameCube games let you switch.

But the real problem with 50Hz anyway was badly converted games that were just slowed down instead of actually adapted to it (like, just make frames that were supposed to last 1/60th of a second last 1/50 of second instead and call it a day). Including slowed down music and sound effects, along with gameplay, in some cases.Terrible shit.

[–] Even_Adder@lemmy.dbzer0.com 2 points 10 months ago (1 children)

I feel for the PAL region folks who had to suffer through those dark times.

[–] brsrklf@jlai.lu 2 points 10 months ago* (last edited 10 months ago)

Yeah, kinda. Genesis (or rather, Megadrive) was very bad at that, but SNES and N64 had their share of bad conversions.

There's a story about developers from Rare who went at Nintendo Japan to teach them how a correct PAL/NTSC or NTSC/PAL conversion should be done. Of course, the subject was very familiar to them, being British and all.