this post was submitted on 16 Oct 2024
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[–] Shihali@sh.itjust.works 7 points 1 month ago (11 children)

Because hard drives aren't getting any bigger lately and I don't want to multiply the size of my videogame music collection by ten?

[–] tekato@lemmy.world 10 points 1 month ago (10 children)

You are saving your music in a format more efficient than opus or aac? What format is that?

[–] Shihali@sh.itjust.works 18 points 1 month ago* (last edited 1 month ago) (9 children)

Chiptune formats for retro videogame music can be very efficient. Just picking two with particularly good music, I have a 21 KB (0.02 MB) file storing 28:30 of music and 4.72 MB of files storing 1:54:48 of music, both at source quality.

The catch is that they are designed exclusively to rip chiptunes from retro videogames as close as the format designers and player coders could manage to the original. So even the oversized ones like the 4.72 MB of files extracted from a 3 MB game are going to be far smaller than a general use format like opus. But you can't encode your own music in the format without going to massive effort to code it like you would an authentic chiptune, and you're unlikely to like the results.

[–] moriquende@lemmy.world 5 points 1 month ago (1 children)

Damn, may I ask how big your entire library is? At those sizes, you can store more music than I'll ever need in a couple of gbs.

[–] Shihali@sh.itjust.works 14 points 1 month ago

Everything filed under "Chiptune", excluding the AT3 and MAB files which are effectively general purpose music formats, comes to 1.14 GB for 4211 items totaling 158:50:29. There are a lot of duplicates in there, because for a lot of these items it's more trouble to hunt down a replacement copy than it is to store a backup.

The catch, of course, is that it's all retro videogame music from bleep to bloop.

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