this post was submitted on 02 Jan 2024
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Maybe this will push more game developers to develop games that use multiple cores? I know nothing about game development.
Most AAA game studios target consoles first. Their in-house or external porting teams will then adapt it for Windows, but by then major engine decisions will likely have already been made in service of supporting the Ryzen/RDNA based Xbox Series and PS5 consoles. Smaller studios might try to target all systems at once but aiming for the least common denominator (Vulkan, low hardware requirements). Switch is a bit of its own best when trying to get high performance graphics.
Multi threading is mostly used for graphics, sound, and animation tasks while game logic and scripting is almost always single threaded.
I bought Ryzen 3950x 16 cores 32 threads.
The first thing I noticed is some AAA games only utilize 8 cores. When you go multi threaded, it’s a matter of adding more threads which can dynamically selected based on the host hardware. AAA game studios are going the bad practice route.
I understand if they port an algorithm optimized to run on specific hardware as it’s. But, a thread count?
ah, if only it were that simple. One can dream. The cpu is just one component in the system