this post was submitted on 10 Jan 2024
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[–] Deconceptualist@lemm.ee 25 points 10 months ago* (last edited 10 months ago) (10 children)

For me, the problem is "isometric". There have been very few games like that I've finished compared to others. It feels artificially constrained, especially in a 3D environment, when visibility is limited to like <10 meters away from your character. It's worse if the camera rotates because then I find it quite hard to make a mental map.

I don't have this issue with a top-down perspective generally. Maybe those tend to be more 2D (even if rendered they can't really include environmental verticality) so it's easier to navigate.

[–] Blaidd@lemm.ee 10 points 10 months ago (1 children)

Dragon Age: Origins had the perfect camera that let you look around like an action game and then switch to the tactical camera. It's astounding that modern rpgs cannot match how good the camera was in a game from 2009.

[–] Sanity_in_Moderation@lemmy.world 11 points 10 months ago

I adore BG3. But fighting the camera is harder than fighting the mobs.

Although it did get easier when I started using a controller to get around and a mouse to fight.

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