this post was submitted on 23 Oct 2024
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[–] Aatube@kbin.melroy.org 1 points 3 weeks ago (4 children)

I don't see how that's a difference. They all use the same codebase, so either none of these platform editions exist or all of them exist.

[–] atocci@lemmy.world 1 points 3 weeks ago (3 children)

They're the same codebase, but they all need to be bought separately from each other. Like, there will probably come a day when Minecraft Bedrock on Nintendo Switch stops receiving updates, but the PS5 version continues on.

For there to be a VR version for them to just stop updating like that, a VR-specific version would need to exist in the first place. They can't just abandon VR as-is but still have it available to be played like they did with Minecraft on the 3DS because there isn't a VR version they can abandon.

They abandoned the Gear VR verison, but that was a separate installation from regular Minecraft Bedrock and they could just stop updating that version of the app.

[–] Aatube@kbin.melroy.org 1 points 3 weeks ago (2 children)

Abandoning maintenance of the feature is pretty much just dropping the version. This just feels like needlessly pedantic talk to me. What matters is that this medium of play is now unsupported.

[–] atocci@lemmy.world 1 points 3 weeks ago (1 children)

They can't really just leave a feature to start breaking as updates go on, especially not one that can cause as many problems as VR can.

[–] Aatube@kbin.melroy.org 1 points 3 weeks ago

Yeah, so they're dropping it.