this post was submitted on 22 Jun 2024
181 points (95.5% liked)

Games

16785 readers
855 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
(page 2) 36 comments
sorted by: hot top controversial new old
[–] autotldr@lemmings.world 1 points 5 months ago

This is the best summary I could come up with:


Having played through its entirety last week for my review, though, I can confidently say that it's not unfair, as every foe possesses learnable movesets with consistent, readable telegraphing (the base game actually had a few problems with this).

While Shadow of the Erdtree is home to some of FromSoftware's toughest ever boss fights, finally taking them down after hours of patient perseverance led to some of the highest highs I've ever felt playing a game.

I couldn't help but loudly cheer despite the fact it was 1:30 in the morning (sorry, neighbors) when I finally beat Rellana, Twin Moon Knight — the first or second boss you're likely to encounter — in a (self-imposed) duel with no summons.

Shadow of the Erdtree takes what the base game did and does it better, cutting away most of its formulaic side content like simple mines and catacombs and giving its players a denser world with more bespoke and original things to find.

Neither pillar of Elden Ring's gameplay would give me the satisfaction they do if the experience was designed to be easier or to hold my hand, so I'm in full agreement with Miyazaki's comments.

In fact, that's a big part of why the Land of Shadow is so enjoyable to explore — new weapons, armors, spells, talismans, Spirit Ashes, and more are scattered all throughout the DLC's various zones, with particularly special items often located within or at the end of side dungeons.


The original article contains 710 words, the summary contains 244 words. Saved 66%. I'm a bot and I'm open source!

[–] AFC1886VCC@reddthat.com 1 points 5 months ago (1 children)

Doesn't Elden Ring have quite a few easy mode mods?

load more comments (1 replies)
[–] Sterile_Technique@lemmy.world -4 points 5 months ago (21 children)

I really wanted to like ER. It's fucking beautiful and seems to have a lot of depth, but the a appeal to difficulty doesn't really hold any water, cuz the only thing that makes it difficult is unnecessarily clunky controls.

Maybe there's a mod or something now that makes the combat more fluid... I should give it another visit.

load more comments (20 replies)
[–] Axeman666@sh.itjust.works -5 points 5 months ago (1 children)

Elden ring isn't hard. People just need to learn to adapt and try new builds. This game is too massive to play with one build unless you go for something OP. That's why they give you so many tears to reclass. Learn weaknesses and resistances, use ranged attacks, use summons, use everything you have at your disposal. That's the whole point of the game.

[–] Axeman666@sh.itjust.works 0 points 5 months ago

If anyone needs any advice I can help make the game easy from start to finish. Just let me know.

load more comments
view more: ‹ prev next ›