this post was submitted on 01 Jul 2024
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I can think of a handful of games that, despite being games that I've enjoyed, never really became part of a "genre". Do you have any like this, and if so, which?

Are they games that you'd like to see another entrant to the genre to? Would you recommend the original game as one to keep playing?

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[–] Mango@lemmy.world 2 points 1 year ago (1 children)

Space Station 14!

There's no other game like it. It's so absurdly in depth! You can play super hardcore with loads of knowledge and be next to a total casual in the same shift both enjoying your time together!

It's in early access on Steam right now. Ask and you shall receive!

[–] Demdaru@lemmy.world 1 points 1 year ago

Space Station 13 ^^ It's father. I literally have no time to get back into it though...

[–] Sterile_Technique@lemmy.world 2 points 1 year ago (2 children)

I'll update with links when I'm on my comp next (mobile now), but a few off the top of my head:

Portal 1 and 2. It's so popular that it doesn't seem like it even can be 'unique', but the game play really is one of a kind, and it's pretty great.

Enderal - total conversion mod for Skyrim, but in the steam store as it's own game. It's got familiar combat and game mechanics, but the antagonists aren't your typical big-bad-evil-guy, but things like emotions, mental states, and philosophies. Somehow they managed to work that kind of content into a fantasy RPG... it's a fucking masterpiece, and it's free if you have Skyrim in your library already (it uses Skyrim's assets and engine, but is not related to Elder Scrolls in any way).

Zelda Majora's Mask, for the N64. This game is fucking weird, even by the Zelda franchise's standards. Every scene is bizarre in a way that other games haven't hit before or since Zelda MJ. It's built around the Kübler-Ross 5 stages of grief; it never draws attention to that, but guides you through them beautifully.

Secret World Legends. Technically an MMO, but treat it like a single player RPG - the MMO elements are shit. This game will have you running all over the globe to basically do Men In Black shit, but instead of aliens, it's occult weirdness, and things like urban legends that turn out to be true. Heavy Lovecraftian influence. One of the more challenging parts of the game are investigative missions, which I'd encourage you to give a solid effort before turning to the web for answers. The objectives can be something like "investigate the murder of John Doe" ...and that's it. You have to tackle it the same way you would IRL, so you'd go to places that make sense like a police station or town hall. It doesn't tell you, which makes it probably the most intellectually challenging games I've ever played. If you dive in, you'll need to choose a faction when you make your character: and trust me in this, choose Illuminati. The story writing is way better than the other two for their faction-specific missions; and the rest of the game doesn't change by faction (you'll be in the same zones, grouping and working together with players in other factions; there's just a few off-shoots of solo faction story time)

[–] exocrinous@startrek.website 1 points 1 year ago

Antichamber is the game like Portal

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[–] Underwaterbob@lemm.ee 2 points 1 year ago* (last edited 1 year ago) (2 children)

I love Space Harrier. There are a handful of other third-person, on-rails shooters (Sin and Punishment), but nothing recent that I'm aware of.

Also, Bangai O on Nintendo DS is insanely fun. I can't think of any other games where slowdown is a necessary mechanic.

[–] missingno@fedia.io 1 points 1 year ago (1 children)

I can't think of any other games where slowdown is a necessary mechanic.

It's quite common in retro shmups, particularly bullet hells putting way too many sprites onscreen. Designers were always aware of it and intentionally balanced the difficulty around it, and some later games even include artificial slowdown just to preserve that feel.

[–] Underwaterbob@lemm.ee 1 points 1 year ago

Ahh yes, definitely. I should have said that isn't strictly a traditional shmup. Bangai O definitely has many elements of shmups, but the level design and many of the mechanics are quite unique to it.

[–] tal@lemmy.today 0 points 1 year ago* (last edited 1 year ago) (2 children)

There are a handful of other third-person, on-rails shooters (Sin and Punishment), but nothing recent that I’m aware of.

The original Rez isn't recent, (though that's a game that got a lot of acclaim for the aesthetics, mechanics aside). According to WP there's apparently a new VR release; I think I remember seeing a video of it.

looks

Rez Infinite.

Looks like it's just a high-resolution VR remake, not a new game.

If Nintendo's done a new Star Fox release, I imagine that that'd qualify.

kagis

Apparently yes, though the most-recent was Star Fox 2, which was eight years ago...a lot newer than Space Harrier, but no spring chicken.

EDIT: Apparently there's a Star Fox-alike game, Ex-Zodiac, on Steam. I've never heard of it before now, though.

[–] Underwaterbob@lemm.ee 2 points 1 year ago (1 children)

Starfox never did it for me like Space Harrier. I'm not sure why. The primitive 3D maybe. Space Harrier creature design is just plain bizarre and intriguing.

[–] tal@lemmy.today 1 points 1 year ago* (last edited 1 year ago) (1 children)

Ah, gotcha. It also looks like it was considered to be very difficult (though any game from that era is gonna generally be a lot harder than present-day games).

I also remember a one-bit, not even polygon, but wireframe Star Wars third person rail shooter. It was on the early Mac, but I think it was a port from DOS or something.

kagis

Oh, wow. Apparently, it was actually a color arcade game, Star Wars, from 1983, and I'd just only seen the black-and-white Mac port until today. I wonder if those are true vector-display graphics, like Tempest.

kagis

Apparently yes. For the younger crowd, there was a point in time with CRTs where some video games actually plotted graphics on specialized CRTs by controlling the electron beam and plotting out the graphics with the point of the beam, kind of the way an old analog oscilloscope works. I bet that there have been antialiased remakes or clones of probably most of those vector-display games by now.

EDIT: Oh, I lied. It was first-person, not third person. You did have to dodge obstacles, but you weren't looking at your ship from behind.

[–] Underwaterbob@lemm.ee 2 points 1 year ago

I actually played a bunch of that Star Wars vector arcade game at my local bowling alley. Yes, I am old...

[–] vulgarcynic@sh.itjust.works 1 points 1 year ago

Ex-Zodiac is pretty decent as a tribute. There's something missing in the presentation though. Opening steam and launching it while using an Xbox controller isnt quite the same vibe as dropping in a cartridge and being tethered to that soap bar brick of a SNES controller.

As a tribute though, gameplay wise, it's pretty good.

[–] 2ugly2live@lemmy.world 1 points 1 year ago
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