this post was submitted on 27 Nov 2024
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[–] net00@lemm.ee 36 points 7 months ago (2 children)

I'll just wait for the Witcher 4 patch 2.0, which will release after 3 years from the original release date and will actually contain the advertised game.

[–] HowManyNimons@lemmy.world 11 points 7 months ago

...and be $15 on gog.com

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[–] FeelzGoodMan420@eviltoast.org 17 points 7 months ago (2 children)

Cool, can't wait for the stutter, as per every other UE5 slop to come out

[–] BlackLaZoR@fedia.io 15 points 7 months ago

Expect minimum requirements = 5070ti,

5090 recommended for 60 fps with DLSS

[–] moody@lemmings.world 4 points 7 months ago (5 children)

I don't know get why they would make it with UE5 when they have their own in-house engine.

[–] FeelzGoodMan420@eviltoast.org 16 points 7 months ago

Others answered but it's easier/cheaper for them to use a vendor's engine. It makes sense.

What sucks is that UE seems to almost have a monopoly on engine leasing. I wish there were more options. Having all games use the same engine is putting too many eggs in the same basket.

[–] DrDystopia@lemy.lol 10 points 7 months ago

They ended RedEngine with Cyberpunk 2077, too much work. Everything going forward will be UE.

[–] UndercoverUlrikHD@programming.dev 8 points 7 months ago* (last edited 7 months ago) (1 children)

They claimed that it was expensive and was part of the reason for cyberpunk's turbulent launch.

It's a real shame though, most UE5 runs awful it seems, and are still limited by single thread performance, unlike RED Engine which scales far better with more CPU cores.

[–] seejur@lemmy.world 4 points 7 months ago (1 children)

Tbh RED engine also has its plethora of problems, missing features, and makes it harder to onboard new team members (need to train on new engine instead of basically every single dev having experience with unity or unreal).

Not that unreal is perfect by any shots.

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[–] GissaMittJobb@lemmy.ml 6 points 7 months ago

It's hard work to maintain and develop your own engine.

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[–] FelixCress@lemmy.world 13 points 7 months ago

Fantastic news. I loved Witcher 3, we will see how good 4 is.

[–] kingblaaak@lemmy.world 11 points 7 months ago (1 children)

so more gwent distractions i hope

[–] storcholus@feddit.org 2 points 7 months ago

I hope they don't change the Gwent gameplay. The mobile version sucked

[–] TheColonel@reddthat.com 10 points 7 months ago

Developers on suicide watch.

[–] ouch@lemmy.world 8 points 7 months ago (1 children)

I should probably get around to continuing Witcher 3. I just have a mental issue with quests and choices blocking other quests that I just end up reading the wiki. Help me.

[–] Damage@feddit.it 7 points 7 months ago* (last edited 7 months ago) (2 children)

Don't underestimate the importance of playing snowballs

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[–] De_Narm@lemmy.world 3 points 7 months ago (3 children)

Just in time for me to actually play Witcher 3, I'm starting this weekend. I wasn't big on Witcher 2 and just never got around to 3 until now.

[–] NocturnalMorning@lemmy.world 7 points 7 months ago (6 children)

Oh you're in for a treat. The side quests in Witcher 3 are legendary. I love everything about that game.

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[–] Berny23@lemmy.sdf.org 4 points 7 months ago* (last edited 7 months ago)

It is still my favorite game ever, regarding story, world-building, characters, music, graphics, quests and overall gameplay.

But it's a bit weak on combat mechanics, there I prefer Elden Ring and Dark Souls 3.

[–] darkkite@lemmy.ml 2 points 7 months ago* (last edited 7 months ago) (1 children)

if you're on pc. get the friendly ui mod and try to hide the mini map and use 3d ~~maps~~ marker instead. immersion is so much better

[–] stevedice@sh.itjust.works 2 points 7 months ago

This. I spent 84% of my first playthrough looking at the minimap.

[–] Damage@feddit.it 2 points 7 months ago

Pshh, UE5 when the FreeDoom engine exists

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