this post was submitted on 05 Dec 2024
99 points (96.3% liked)

Games

32839 readers
2616 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
 

I just got finished with beating Riven for the first time. I adored the way the game seeped into my real life with pages of notes about the world I was discovering. Are there any other games that can match this feeling? That really work best when you have a journal in hand?

(page 2) 19 comments
sorted by: hot top controversial new old
[–] silverchase@sh.itjust.works 9 points 1 week ago (1 children)

Her Story is a detective game that starts with you sitting at a computer, not even knowing what mystery you're supposed to investigate. You have to search through the computer's database for police interview footage to figure that out. Then you have to figure out the answer to the mystery you think you need to solve. The interview clips have a lot of details for you to track and link together. I had to make a big chunky note for this game and even had to implement a system to keep track of the likelihood of the statements.

If you want more point and click adventures, try the Submachine series, which was originally in Flash but now remastered as a ten-game compilation called Submachine: Legacy. The developer trained as an architect, so you get to admire intricate, hand-drawn architecture porn. It starts off as a typical 00s Flash room escape, until you realize it was all a… hallucination. You realize that you're actually going to explore a vast, utterly lonely underground world as you try to track down the only person who seems to know how to get out. Teleportation and parallel universe travel come up a lot in the series, so keeping notes will be useful. Incredible dark ambient soundtrack, too.

[–] Nikls94@lemmy.world 3 points 1 week ago (1 children)

It reads like it would be a game similar to "A normal lost phone" and "another lost phone“ - two of the best phone puzzle games I‘ve played.

I might give Her Story a try

[–] silverchase@sh.itjust.works 5 points 1 week ago (1 children)

I'm not familiar with the games you mentioned, so I went to check them out. And look what we have on the Steam store page!

Reviews

“It shares some of the feeling of Her Story, albeit featuring today’s technology and with less of a focus on the crime angle. But it has the same small moments of revelation, all of which come together to form a story in its own neat yet meandering way.” Rock Paper Shotgun

Guess that means you have to play it now.

[–] Nikls94@lemmy.world 1 points 1 week ago

Currently on sale on GOG for € 0.89 - got it

https://www.gog.com/en/game/her_story

[–] RebekahWSD@lemmy.world 8 points 1 week ago

I usually wrote a lot of scribbles for Stardew Valley, at least when trying to go for perfection.

Heaven's Vault feels like it should have its own journal, but it really didn't.

Sid Meier's Pirates! could use a notebook at points or at least scrap paper.

[–] Mickey@lemmy.ca 6 points 1 week ago

Honestly it was really handy to have a pen and paper around for Elden Ring for me. There was just so much I wanted to keep track of so that I could come back or to make connections. But it’s also a very acquired taste kind of game to go through!

[–] bjoern_tantau@swg-empire.de 5 points 1 week ago (3 children)

World of Xeen

For the hardest dungeon you have to solve a crossword puzzle. In the game you can read a long story that contains all the answers but the puzzle is in a huge labyrinth far away from that story and it would be too tedious to change back and forth between the two.

The manuals of the games (it's actually two games combined into one even larger game) have dedicated blank pages for notes at the end. I also had the way to the boss of the second game written down there.

Back then it was quite common for RPGs to have space for notes in the manuals.

load more comments (3 replies)
[–] MajorHavoc@programming.dev 5 points 1 week ago* (last edited 1 week ago)

Star Trek: The Next Generation, for Sega Genesis certainly fit this criteria.

[–] blazeknave@lemmy.world 4 points 1 week ago

Steam Workshop 😭

[–] porotoman99@lemmy.world 3 points 1 week ago

Fairune 2 and Submachine: Legacy were the last two where I needed to take notes.

For Submachine, I was mainly writing down coordinates of locations where I figured I could come back to use an item later, or information from signs that might be useful in a later puzzle.

For Fairune, I had to make multiple maps on graph paper to keep track of all of the things I wasn't sure how to solve or needed to come back to with new items.

I have also been writing down some numbers for System Shock, but I haven't finished that one yet, and I'm not sure if the note taking will need to be any more extensive.

[–] theit8514@lemmy.world 2 points 1 week ago

Rhem is a myst-like which will probably require multiple journals.

load more comments
view more: ‹ prev next ›