Counterpoint. Mordor II.
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Huge game worlds were awesome back when it was challeng to make them. People have proved they can be done. Now it needs balance.
I'll take it if it's well done. I'm fine with it also not being done all at once (think expansions in MMOs). However, I'd rather the game be smaller (and priced appropriately) if quality will suffer.
I wouldn't mind a much bigger world. If it's actually populated. There needs to be shit to do. Reward me for going off the path.
8x the size of the world either means 1/8 the original handcrafted stuff per area or 8x the development time and cost, there's no way you can get around this
Honestly, I love open worlds that are meaningful, rather than just big for the sake of being big. Yakuza games have very small world, but they dense as hell. They are filled with wacky side quests and many distractions.
I would like that if it's like Skyrim. Actually it would have to be better. A big world and everytime I play it would be a completely different experience.
I can’t get into fully open world games anymore. I am more of a fan of open ended levels like you see in the original Crysis. I am a lazy bastard and simply like a decent linear game with good gameplay and story. I will admit I do prefer more open spaces in multiplayer games like what you see in the Battlefield series though. However, the RockStar games are the exception to this for me because they all have really tightly, well-made linear stories, but the world is so well crafted that I don’t mind it being open world.