"My game engine had a bug, in that it would draw frames as fast as it could" said Plummer. At the time, the game was being coded on a MIPS R4000 processor running at a mighty 200 MHz, which resulted in the game running at 60-90 fps, a speed Plummer judged as "plenty, for a game like that."
We used to build Java games in a class, and the "cheat code" to every game was always open a shit ton of other stuff so the game ran slower than intended and was easier.