this post was submitted on 28 Oct 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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75% of the anti-piracy discussions I see rarely blame companies like Nintendo or Disney and always try to talk about how piracy is immoral, and you should feel "dirty" for doing it. My question is why do people seem to hate those who pirate more than the bad practices of mega-corporations or the fact that they don't want to preserve their media?

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[–] Are_Euclidding_Me@hexbear.net 15 points 1 month ago (9 children)

That's a common misconception. But it's not true. Artists will keep making art whether they're paid or not. Anti-piracy rhetoric tends to come from large corporations (AAA game studios, movie studios, publishing houses, record labels) who demand ever-increasing profits, not from the artists themselves. The people who actually do the work to make games, movies, songs, books, whatever are basically never well-paid, instead their corporate overlords make all the profit and pay the people who actually make the art you enjoy as little as they can possibly get away with, just as with every other job under capitalism.

Pirating media does absolutely no harm unless you're pirating from a small indie creator. But if you just want to play the latest Ubisoft slop or watch the latest Marvel movie, go ahead and pirate. The money you'd spend on them go straight into the pockets of wealthy executives, not to the artists who do the work.

[–] ContrarianTrail@lemm.ee 8 points 1 month ago (8 children)

I think it's objectively a true statement that the vast majority of big budget hollywood movies, video games and TV-series would stop existing if nobody was paying for them.

Obviously not all media would go away. I've never gotten paid for my photography or YouTube videos because I'm not making them for money. Same applies to a ton of other content creators as well.

[–] Are_Euclidding_Me@hexbear.net 6 points 1 month ago (2 children)

I agree we probably wouldn't get any more Assassin's Creed or Deadpool and Wolverine. Very likely those kinds of media would die out in a world where no one pays for media. I have a hard time saying that's a bad thing. We'd instead have more weird little indie projects, which are so, so much better in every way. But sure, if you feel morally queasy about "stealing" (it's not stealing, it's copying) from giant corporations who make artistically bankrupt crap, I'm not going to convince you otherwise, and it would be a waste of my time to try and do so.

Maybe I should point out here that sometimes I do go out of my way to pay for media (especially games) when I don't have to. I bought Dwarf Fortress on Steam, even though the devs give it away for free and I donated to them a couple times before they released it on Steam. They are living off the money people pay for Dwarf Fortress and I'm so glad they're able to do so. I also bought my sister a copy of Pathologic 2 she has never (and probably will never) play because I bought my copy on sale and loved it and felt bad that I hadn't paid full price to a dev team that put their heart and soul into the game and had it sell abysmally for some reason. (Side note, play Pathologic 2, it's good!) I bought the Celeste soundtrack from Lena Raine's bandcamp because I love it so much, even though it's extremely easy to find and I've actually lost access to my bandcamp account.

I guess I'm saying there's nuance here and I like it when actual artists who make good art are paid. It's just that in our current society, buying a DVD or paying for Netflix or paying for Xbox gamepass or anything like that doesn't benefit the artists, the vast majority of any money you spend to acquire media goes straight to wealthy executives and I just don't see anything wrong with not giving them more money than they're already getting.

[–] The_sleepy_woke_dialectic@hexbear.net 4 points 1 month ago (1 children)

I think you'd still get some big budget projects from publicly funded art grants and crowdfunding. In a society where IP and patents either don't exist or are much less restrictive, a lot of code and assets will be freed up to reuse when you make your "new" game, lowering the barrier to entry.

I expect we would see more things like doctor who; low budget, thousands and thousands of episodes because it's beloved by millions of people who keep demanding more.

[–] Are_Euclidding_Me@hexbear.net 2 points 1 month ago

Yeah, good point! In a world without intellectual property rights, of course there would still be large projects, they'd just be, well, actually good and not shitty focus-grouped sequels.

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