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Jeffrey Katzenberg: AI Will Take 90% of Artist Jobs on Animated Films In Just Three Years
(www.indiewire.com)
This is a most excellent place for technology news and articles.
I look forward to the movie in which Shrek has eight fingers on one hand and four on the other, two completely different and incompatible ears, and three rows of teeth while the title screen says "SHROOEOORSHWZECL"
You joke, but as a cgi animator I'm kind of worried. It is evolving so fast and has gotten many people I know out of their jobs (concept art, photography, illustration) and it seems like is just a matter of time for the techbros to perfect these tools for animation and video.
I'm really really hoping to be wrong.
Techbros don't understand art and they are never going to figure it out. These tools will be perfected by artists who choose to embrace them.
Anyone who doesn't embrace it... yeah those people are in trouble. AI can already do this:
Nobody is going to pay wardrobe, make up, set design, special effects (oh, and not to mention a child. Man are they a headache to work with on a photo set) to create something like that now hat it's possible to do it quickly and cheaply.
The tech isn't there yet, but it will be soon. In particular when AI is combined with software like RenderMan which is the current state of the art in photorealistic computer generated graphics. Tom Cruise didn't fly a jet in Top Gun Mavericks - they rendered all of that in RenderMan.
You are right in saying that all studios who can work for less money will do. That is the scary part for thousands of people working in animation and film.
Tech people doesn't know about art, well I'm not sure, but that is irrelevant as AI are trained on existing top of the line art made by the best artistis in the world.
On the renderman subject, that is not correct. Renderman is a render engine for 3d softwares. AI doesn't need a render engine at all as it produces images by itself. And for movies like topgun a number of different engines are used, renderman, vray, Arnold, redshift, unreal, etc.