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this post was submitted on 29 Oct 2024
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Technology
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People treat it like a mistake but not be able to use the mouse while it’s plugged in is the entire point of the design. Right or wrong the Apple designers thought a cord drag was a bad experience and designed to prevent it.
They probably looked at their target audience and realized there was a certain percentage of folks that would just leave the mouse on the cord 24/7 and wanted to prevent that.
I don't understand why this is so hard to understand. You're supposed to stop using the mouse while it is charging, and use the mouse unplugged. That's the purpose. It's not a stupid decision, it just prevents some user's preferred operation of using the mouse while it is charging
...
I used to buy Macs when I was a teenager and young adult, but finally grew tired of the "my way or the highway" approach to design.
Windows is guilty of this too, but it's more subtle, but getting worse all the time with w11.
Linux has more of a "you break it, you buy it" approach to design lol
I’m the reverse. As I get older, all the things I used to consider deal breakers just don’t matter as much. I don’t really care about how upgradable or repairable the device is, I’m just gonna pay Apple for the upgrade and pay them again to fix it. Whenever I have to solve an issue on my gaming PC I get an inch closer to just throwing it out and buying whatever overpriced gaming laptop comes working out of the box.
Not an Apple one, for sure.
If I could game on my MacBook Pro I already would be. There’s a decent library of games that can run but it’s a lot more work than a windows or Linux box if you want to venture beyond 64-bit native ports.