Out of the loop, what happened to kbin?
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People treat it like a mistake but not be able to use the mouse while it’s plugged in is the entire point of the design. Right or wrong the Apple designers thought a cord drag was a bad experience and designed to prevent it.
They probably looked at their target audience and realized there was a certain percentage of folks that would just leave the mouse on the cord 24/7 and wanted to prevent that.
The monopoly position helped for sure but I think it’s glossed over that at one point Internet Explorer was simply the best web browser on the market. It’s was only after years of mismanagement by Microsoft that it gained the reputation it has now. But there was a point in the late 90s early 2000s where Netscape was a super buggy mess and Internet Explorer was the best browser on the market.
That was true for Chrome as well, when that first hit the market it was a light and amazing browser. There were a lot of technology savvy early adopters for Chrome.
What does “experimental color management” mean? Is that HDR support?
Can anyone expand on that?
Sure, you could probably write an awesome new AI for black and white but you could also write an awesome 3d renderer for the original Mario World.
My point was that the AI is really core to the game, and I am not sure how they would replicate it in an accurate manner. If you wrote a new AI it would be a different game.
I wonder how they will translate over the AI from the original. That was a huge part of that game, so much so that I would say Black and White with a different AI isn’t the same game.
It was more that older batteries can't handle the power draw, so they would shut down if the power draw spiked by an expensive operation.
It was a really bad user experience so Apple throttled so phones wouldn't crash.
Good quote. Here is more of it for context:
Fable was profitable - "highly profitable", Lionhead's Simon Carter told Eurogamer - but in a now too-familiar story, it and its genre was seen by Microsoft as just not profitable enough. "That category is not the biggest category on the planet," said Robbie Bach, who was the President of Entertainment & Devices Division at Microsoft before Don Mattrick assumed the role. "It's not soccer. It's not American Football. It's not a first-person shooter sized category. So at a commercial level, I would say it was successful, but not wildly so."
Wildly successful was what Microsoft was after. A pitch for Fable 4 was rejected. "It was like, you've reached your cap of players for RPG on Xbox and you need to find a way to double that, and you're not going to do it with RPG," Fable's art director John McCormack told Eurogamer at the time. "I thought, yes we can. I said, look, just give us four years, proper finance, give us the chance Mass Effect has, Skyrim has, the games at the time. They're getting four years and a lot of budget. Give us that, and we'll give you something that'll get you your players. Nah, you've had three shots and you've only tripled the money. It's not good enough. Fuck off. That's what I was annoyed about." (Worth noting: Skyrim went on to sell 63m copies, as of June 2023, The Witcher 3 over 50m.)
https://blog.codinghorror.com/are-you-a-digital-sharecropper/
Interesting article from on of the co-founders of StackOverflow.
It really depends on your threat model. It’s not a one size fits all thing.
For instance in some threat models you shouldn't have TOTP auth and passwords on the same device, let alone the same app, but the vast majority of people are not going to carry two devices because of how inconvenient it is.
This even works with some apps that hide the standard part - like Symantec VIP - it’s possible to extract what they are doing and use a standard TOTP app instead of VIP.
Performance art in 2024