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Steam games will now need to fully disclose kernel-level anti-cheat on store pages
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I imagine the alternative way to combat kernel-level cheats would be asking player for all his game state data, validating it on a server?
Wouldn't work on peer-to-peer and you'd have to do a bunch of unnecessary compute(recalculating every tick if player-generated data is possible according to game rules) but its the only way I can think of.
Or bring server browsers back and let server mods handle it.
I've rarely, if ever, had a bad time using a server browser.
A more modern idea. Put all the chesters into the same lobbies through matchmaking
How will you handle competitive matchmaking? I agree for casual matchmaking though
Maybe moderm in relative termy but notnreally. One of the articles I could find on the quick is from 4 years ago: https://www.ign.com/articles/cod-warzone-cheaters-are-being-matched-up-together-as-punishment