this post was submitted on 30 Oct 2024
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Now if only they could more clearly communicate when games are playable offline.

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[–] Maxxie@lemmy.blahaj.zone -1 points 3 weeks ago (7 children)

I imagine the alternative way to combat kernel-level cheats would be asking player for all his game state data, validating it on a server?

Wouldn't work on peer-to-peer and you'd have to do a bunch of unnecessary compute(recalculating every tick if player-generated data is possible according to game rules) but its the only way I can think of.

[–] bitwolf@lemmy.one 8 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Or bring server browsers back and let server mods handle it.

I've rarely, if ever, had a bad time using a server browser.

A more modern idea. Put all the chesters into the same lobbies through matchmaking

[–] Appoxo@lemmy.dbzer0.com 2 points 3 weeks ago

Or bring server browsers back and let server mods handle it.

How will you handle competitive matchmaking? I agree for casual matchmaking though

A more modern idea. Put all the chesters into the same lobbies through matchmaking

Maybe moderm in relative termy but notnreally. One of the articles I could find on the quick is from 4 years ago: https://www.ign.com/articles/cod-warzone-cheaters-are-being-matched-up-together-as-punishment

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