ampersandrew

joined 8 months ago
[–] ampersandrew@lemmy.world 15 points 12 hours ago

One might argue this kind of thing is inevitable when your solution to everything is "the cloud".

[–] ampersandrew@lemmy.world 4 points 22 hours ago

It's lightweight, which makes it feel cheap, but it's actually quite durable. Then again, I seemingly experience drift way under the rate that the internet would have me believe that I should.

[–] ampersandrew@lemmy.world 2 points 1 day ago (1 children)

Personally I've never felt compelled to use the left touchpad, and I've never found a problem worth solving that the left pad would solve.

[–] ampersandrew@lemmy.world 16 points 1 day ago

Track pads and gyros are major features of the first Steam Controller that were brought forward to the Deck, and they can be game-changing for certain genres that have typically never controlled well on traditional controllers.

[–] ampersandrew@lemmy.world 12 points 1 day ago

Honestly, I think the Steam Deck has worse ergonomics than that last Steam Controller, but at least it has a d-pad and a second analog stick so that there's always a way to play a game with no configuration.

 

The leak comes as the devices are prepared for mass production, so these are coming soon.

 

That man is David Wise, but you probably knew that already.

[–] ampersandrew@lemmy.world 5 points 1 day ago

Asset reuse happens all the time even between sequels.

[–] ampersandrew@lemmy.world 5 points 2 days ago (3 children)

It's bigger than lots of full games and has a proper beginning/middle/end. In the old days, it would have just been a sequel.

[–] ampersandrew@lemmy.world 1 points 2 days ago

Quality or sales, I meant it the same way.

[–] ampersandrew@lemmy.world 1 points 2 days ago (2 children)

The state of AAA gaming is that releases slowed way down, resulting in way less output, which means you're going to have fewer winners, by the numbers. Not every year can be like last year.

[–] ampersandrew@lemmy.world 7 points 2 days ago (4 children)

Black Myth: Wukong would surprise me, but the other 5 all have a real shot.

[–] ampersandrew@lemmy.world 11 points 2 days ago (1 children)

Yeah, it's no Baldur's Gate 3, and I do hope they learn more lessons from contemporary CRPGs, but I'd say it has other strengths. I liked the combat, and I liked the story, characters, and world-building. Open worlds in most open world games are pretty shallow, and I'd say both this and The Witcher 3 follow that same template to the same ends, but at the very least, it allows you to approach an objective how you'd like after scouting it out, which feels satisfying. It's RPG-lite, which manifests as a pretty good action game with some story branching, and I'm not upset about that, as much as I'd prefer they lean into the RPG stuff harder.

 

What Microsoft has been saying about Xbox lately strongly implies that this is a Windows handheld designed to solve software and user experience problems with using current Windows handhelds. And signs are pointing toward the next Xbox console coming sooner than the next PlayStation and essentially being a PC running a console version of Windows. Some speculation on my part, but I'm not the only one coming to those conclusions.

 

I doubt anything comes of it, but here's hoping.

42
submitted 1 week ago* (last edited 1 week ago) by ampersandrew@lemmy.world to c/games@lemmy.world
 

From Crowbar Collective, the people behind Black Mesa, comes a single player and co-op roguelite blatantly channeling old Rainbow Six vibes, and I personally couldn't be happier, given the state of Rainbow Six now. Also, it's got LAN and split-screen.

https://store.steampowered.com/app/1843840/Rogue_Point/

Early access next year.

 

I hope more developers allow themselves to indulge in this feature. There are all sorts of use cases where the customer might want to play on an old version of the game. For instance, there have been some controversial patches lately to several Arc System Works fighting games, and players would very much love the ability to stay on the old version. I doubt it'll happen though, since the devs have an incentive to want as many players as possible to be on the new version.

 

Kojima Productions now fully owns the intellectual property.

 

I was hoping this would happen with this remake. For my money, hers was the best performance of 2004. I'm a bit surprised it was her, only because I didn't think someone deep in the voice acting world would opt for the pseudonym. So many family animated movie voice casts are populated with comedic actors known for raunchy R-rated material, after all.

 

Not to continue beating a dead horse, this article is really about mainstream media's relationship with video games, or the lack thereof. For the first time in my life, I pay for a subscription to news, because the same problems that crop up from getting news from reddit happen just as easily here in the fediverse. There are actually really great pieces written about video games and their creators in the New York Times, but they've only got a couple of bylines between them, and a frequency that matches how many people they've got working on it. Meanwhile, they do have a section under Arts dedicated to Dance, which I somehow doubt has anywhere near as many readers interested in the subject.

 

Now if only they could more clearly communicate when games are playable offline.

view more: next ›