this post was submitted on 01 Nov 2024
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[–] CodexArcanum@lemmy.world 57 points 2 weeks ago (2 children)

He likens Arkane's approach to studios like Larian and FromSoftware: "Those are people that have been doing, over and over, the thing they know exactly how to do, until it hits super hard. So to me, that's what Arkane had to do."

Damn, what a concept: doing the same kind of game multiple times, iterating on the design to perfect it. Obviously Bethesda gets releasing the same game over and over again, but this idea of "improving" the design is so alien to them. Wouldn't adding thousands of microtransactions be an improvement?

[–] psmgx@lemmy.world 13 points 2 weeks ago (2 children)

I mean creators club worked so well...

[–] Granite@lemmy.world 20 points 2 weeks ago (1 children)

Why not have unpaid labor do it for us?

[–] psmgx@lemmy.world 6 points 2 weeks ago (1 children)

If they choose to, out of the love of the game, great. Let em do their thing. Hell, some will even raise capital on GoFundMe or Patreon.

[–] Granite@lemmy.world 6 points 2 weeks ago

Oh yeah, modding for fun is great. But the devs shouldn’t rely on the modders to make their game quality.

[–] paultimate14@lemmy.world -5 points 2 weeks ago (1 children)

I still don't understand why people have so much hate for Bethesda for... Paying independent creators to make better mods for their games and charging for those mods.

I can understand criticizing the execution: the quality and price of each mod, the grey legal area where these weren't included in Season Passes that were supposed to include all DLC, etc. And I certainly wouldn't call the results a success.

But nothing about it ever seemed particularly greedy or "unfair" to me. It solved a lot of problems that the modding community has. It protected the creators from having. Their content stolen and re-used or re-distributed. Mods (especially for-profit) were always kind of a grey area legally because... It's Bethesda's platform and IP. Bethesda may not be as great with modders as other companies, but they're a lot better than the worst offenders like Nintendo. The Creation Club has better quality control. And it's better for the end users- easier to install, usable on consoles, no need to go to sketchy 3rd party websites or mess with the installation. I know people complain on the Internet anytime Bethesda updates one of their games because it breaks their mods- I could be wrong but I've never heard of that happening with CC mods.

Seems to me like most of the hate for CC comes from people just wanting more content without paying for it.

[–] warm@kbin.earth 12 points 2 weeks ago (1 children)

Creation Club goes against modding values, which is why people hate it. It's Bethesda's attempt at profiting from 'mods', they don't actually give a shit about modders being paid. But honestly, CC shouldn't even be compared to mods, it's content Bethesda contracted people for and then they sell it on CC and keep the money.

Nobody is asking for free content from modders, most create mods out of passion and the players enjoy that, they can always open donation links that people can use (I have donated to many mod creators in the past, have you?). The best mods are created this way and without the player freedom, the quality of content would be a lot worse overall or simply not exist.

[–] AMillionNames@sh.itjust.works 1 points 2 weeks ago

Honestly, give me a good singleplayer vampire game that has Netflix Castlevania-like depth.