this post was submitted on 02 Nov 2024
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[–] HubertManne@moist.catsweat.com 9 points 3 weeks ago (8 children)

its still wierd to me athat non ascii things are refered to as roguelike.

[–] Nelots@lemm.ee 24 points 3 weeks ago (4 children)

I mean, its not about the art style, its about the gameplay loop.

[–] copygirl@lemmy.blahaj.zone 5 points 3 weeks ago (2 children)

The idea is that "roguelike" = a game like Rogue, which according to some people, requires checking most if not all of the boxes including ASCII, proc-gen, perma-death, turn-based, ... while the term "rougelite" is less strict. But I think we're past the point of that distinction being adopted into mainstream.

[–] Nelots@lemm.ee 13 points 3 weeks ago

I'd also say we're well past that point. Generally from my experience, the only difference between a rogue-like and -lite is that the latter has some form of permanent progression between runs. Though, often times even that distinction is ignored.

[–] shadowedcross@sh.itjust.works 1 points 2 weeks ago

This is why roguelikes that are actually closer to Rogue are called traditional roguelikes these days.

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