this post was submitted on 04 Nov 2024
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[–] gamermanh@lemmy.dbzer0.com 14 points 2 weeks ago (2 children)

I know Terraflops are real and what they measure

I still refuse to believe they're not a fake term used to fluff up tech announcements and make shit sound more powerful than it is because that's a fucking stupid name that nobody should use

[–] tekato@lemmy.world 4 points 2 weeks ago

That’s like saying clock rate and core count are fake terms. Sure, by themselves they might not mean much, but they’re part of a system that directly benefits from them being high.

The issue with teraflops metric is that it is inversely proportional (almost linearly) to the bit-length of the data, meaning that teraflops@8-bit is about 2x(teraflops@16-bit). So giving teraflops without specifying the bit-length it comes from is almost useless. Although you could make the argument that 8-bit is too low for modern games and 64-bit is too high of a performance trade off for accuracy gain, so you can assume the teraflops from a gaming company are based on 16-bit/32-bit performance.

[–] ms_lane@lemmy.world 0 points 2 weeks ago* (last edited 2 weeks ago)

'They are'

It's usually measured as the performance doing a floating point fused multiply-add (fma) - that's it.

But also, multiply then add is the cornerstone of 3D graphics...