this post was submitted on 06 Nov 2024
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[–] Anivia@feddit.org 8 points 2 weeks ago (1 children)

Just because the cartridge slot is compatible with old Switch games doesn't necessarily mean they can't use a different communication protocol for the new cartridges to prevent them from getting dumped

In fact, that is almost guaranteed to be the case, because otherwise the Switch 2 would be launching with a flashcard available for it on day 1.

[–] Baaron87@lemmy.world 2 points 2 weeks ago (1 children)

Also a good point. It would be surprising if the protocol wasn’t changed either for the slot itself.

Should be interesting to see how it blocks flashcarts.

[–] brbposting@sh.itjust.works 2 points 2 weeks ago (1 children)

Interesting. Do you or @Anivia@feddit.org know anything about the creation of flash carts in the first place? And about the development of new ones?

I could imagine it being entirely profit driven or something released free to the world and commercialized by manufacturers after.

(Wiki doesn’t have a specific history section.)

[–] Baaron87@lemmy.world 2 points 2 weeks ago

Outside of the few flashcarts I have, don’t really know the history behind the creation of them. Probably worth looking into the everdrive made by Krikzz as a starting point.

My Life in Gaming also did a few videos on the subject a while back. Here’s one of them: https://www.youtube.com/watch?v=fuHA3k-y6PE

For me personally, I think it’s a good way to play rom hacks on original hardware. Definitely a good way to also not put as much wear and tear on the cartridge slot either