this post was submitted on 09 Nov 2024
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Thats fair enough if it's not for you. The thing about Stardew is that things build up and its up to you how you do it. Like you don't have to farm crops if you don't like it manually; you can fish or scavenge or raise animals etc. And as you progress you can automate some things and explore new areas.
But the core gameplay loop is you doing the stuff, rather than managing others. It's not micromanagement as you're not managing anyone, you are doing.
I actually didn't think it was for me at first to be honest, but I got into it in a few hours. As you upgrade tools and can do more and more for less effort, it has its own satisfaction as you build your farm up. But if you're not feeling that after a couple of sessions then it's probably not for you and that's fine.
You always seem to have to micromanage your time and energy though in Stardew Valley which makes it incredibly stressful for me, no matter how much or how little I do.
I get stressed out by the fact that missing one seasonal item in the community center means you have to repeat an entire year again just to complete it and move on to new content. I've still never managed to get to any of the content on Ginger Island because of that.
That is fair in the case of fishing, foraging and to a lesser degree farming
If one wants to finish it as soon as possible then there is a pressure to not miss something - a bit of a heresy - but Joja Mart route can ignore that pressure, but it does feel better getting the community center up and running though.
I know the T.V. channel that Pam provides is helpful for fishing and for me I try to set up a schedule where I dedicate a day to get a particular item or to improve a skill to make it easier to get a item I am looking for.
My first two years are usually very busy as my farmer is on a "sigma grindset" and approached as a game getting everything sorted.
I do feel that it plays better when I tried to compromise a bit and try to roleplay like start the day, sort out my fields and animals, have regular meals, visit the town, greet everyone, maybe look at the message board - doing something like fishing, foraging, mining or cave diving for a bit, head to the bar at night for a night cap and then make my way home for the night - especially Friday nights.
I break that habit a bit when it is a really lucky day but I can write that off as a day that my character felt like some "me" time or they are focussed on getting resources for an upgrade to the farm or an item for center
One starts to learn everyone's schedule and you start to feel part of the Valley as familiarity helps build the "community" feel