JayEchoRay

joined 1 year ago
[–] JayEchoRay@lemmy.world 1 points 6 days ago

Fedora 41 KDE Plasma

For the simple, shallow reason it looks great and feels snappy.

Personal rabble:

spoilerI would say that it does not feel as "set and forget" as Mint, but I enjoy the feel of of environment.

I am pretty new at Linux in general - only have experience with a Mint environment before.

I did have some issues with Fedora - mostly audio problems in Steam games and it can feel slightly more intimidating to work with ( compared to Mint) but after digging into various help threads and trying stuff( responsibly) I did reach a point where I reached a satisfied conclusion - even if I am not sure what exactly I did that solved the problem

[–] JayEchoRay@lemmy.world 1 points 1 week ago

That is fair in the case of fishing, foraging and to a lesser degree farming

If one wants to finish it as soon as possible then there is a pressure to not miss something - a bit of a heresy - but Joja Mart route can ignore that pressure, but it does feel better getting the community center up and running though.

I know the T.V. channel that Pam provides is helpful for fishing and for me I try to set up a schedule where I dedicate a day to get a particular item or to improve a skill to make it easier to get a item I am looking for.

My first two years are usually very busy as my farmer is on a "sigma grindset" and approached as a game getting everything sorted.

I do feel that it plays better when I tried to compromise a bit and try to roleplay like start the day, sort out my fields and animals, have regular meals, visit the town, greet everyone, maybe look at the message board - doing something like fishing, foraging, mining or cave diving for a bit, head to the bar at night for a night cap and then make my way home for the night - especially Friday nights.

I break that habit a bit when it is a really lucky day but I can write that off as a day that my character felt like some "me" time or they are focussed on getting resources for an upgrade to the farm or an item for center

One starts to learn everyone's schedule and you start to feel part of the Valley as familiarity helps build the "community" feel

[–] JayEchoRay@lemmy.world 1 points 1 week ago

That reminds me of the earlier versions where the Grandpa would judge you harshly if you didn't get enough points and in the worse case scenerio would wonder if he should have given the farm to some other relative at the end of year 3.

But Concerned Ape removed that as it went against the spirit of the game - there is only one time sensitive event in the game and is a friendship event with one of the characters that should be done before the end of year one

spoiler

It's Sam - talking to his younger brother about their father who comes back in year 2

I missed it for the longest time, but it does help flesh out that character but besides that, the valley is in a proverbial time bubble where everything can be done at your leisure within the time frame - which is usually dedicating a day for something.

I would say that that the desert dungeon requires planning and being efficient with your time to get to the 100th floor in a day though

[–] JayEchoRay@lemmy.world 10 points 1 week ago (1 children)

Just my opinion - but Stardew Valley, for me, is best enjoyed in the same vein like something like Harvest Moon or Animal Crossing.

It is like Sims: Rural. I liked the idea of someone being sick of the corporate drone lifestyle and being given the opportunity to start a new life in the country-side.

While I agree, especially in the beginning that the timers do feel restrictive, farming can be a chore when you are starting out and the stamina can be annoying but it has been built towards an idea that

"This is your character's life and just enjoy a new start in the countryside"

It does get easier, more streamlined and opens up more options when one starts getting into the specialisations in leveling and gain benefits from progress which brings with it more "set and forget" tasks (like ancient fruit in a green house with sprinklers) which are profitable and if farming isn't your thing I was going to say to try animal husbandry - which starts out with just giving the animals you buy some attention and food everyday ( buy hay or use a scythe on long grass), open the barn hatch in the morning (when not raining) and close it at night and collect the resource either by picking it up or having the right tool for the animal.

Animal husbandry is a lot of initial setup and then animal maintainence to get a resource, which leaves more time to explore other aspects of the game

I guess it is a game best enjoyed to roleplay as one learns about everybody in the valley and make your mark as someone of important as you can either make your fortune, have a family, make friends or just check off the list of collectables

I do feel it is a bit unfair to compare it to something like Rimworld as it is a great colony simulator in its own right with it having the focus of developing a "blank slate" community of random people in a harsh and cruel world where the player is the "architect" as you create the plan and the pawns enact it.

Comparatively, I do feel Rimworld farming is more involved than in Stardew Valley as there is a lot of external factors to consider like fertility, effective crop placement to avoid disease ruining all your crops if your pawns are too slow to contain it, raiders burning it, weather and events that ruin the crops, etc)

While Stardew it is a cycle of seasonal preparation, planting, watering, scarecrows placement to avoid crows stealing crops and harvesting - it is quite simple although more hands-on in practice and some of these steps can eventually be automated.

I guess Stardew Valley is predictable and consistent without much risk and can come across as a chore whereas Rimworld has a lot of external variables that keeps one needing to have a plan in the back of one's mind when things go wrong.

Fair enough if you do not find it interesting, it might just not be your style of gameplay. Give credit where credit is due that you gave it an honest go at it and if you do not refund it it, maybe you will enjoy it one day

[–] JayEchoRay@lemmy.world 2 points 6 months ago

It would be glorious but that level of attention to the art of "dancing" is a dying breed in games, personally a fan of the "one-stop drop shot" and the "fire man shuffle"

[–] JayEchoRay@lemmy.world 13 points 6 months ago

I will also say, the original Fallouts are games of its time. It sold itself off its narrative and as I am playing Fallout 2, it is still enjoyable but I do concede there are moments of frustration that one learns to work around.

It is not a perfect game, but it is a game that was written in a plausible manner that could be considered too real look at human nature at times and in the same breath going off the rails crazy with something out of pocket that can catch one off guard.

It does a great job of allowing one to make it their story, although some of the writing might not gel with everyone it at least framed it well in setting.

It think it gels well with people that can roleplay in a setting as even the combat logs have humour to it. It requires a lot of reading and the people in the videos look like clay dolls but it is bound to envoke something in someone if they are enjoying themselves playing these types of games.

The turn-based nature of the combat can turn people off, but I cannot deny the charm of running up to someone and giving them a concussion by wolloping their head and then going in to gouge their eyes to make them useless in combat and finishing them off with a shot to the groin.

[–] JayEchoRay@lemmy.world 2 points 6 months ago

You would have hated the original Stardew Valley Gramp Pa, would give you a stern talking too and declare his immeasurable disappointment (╯°□°)╯︵ ┻━┻

I can somewhat understand though, I like the timer aspect even if I do not like the feeling of being "rushed". But I understand, you would hate pathfinder:kingmaker though

[–] JayEchoRay@lemmy.world 2 points 6 months ago

I can see them doing a better job of it yes, they are probably the closest to understand the how the older Fallout works and already have experience making games like it too in a more modern setting

[–] JayEchoRay@lemmy.world 2 points 6 months ago

Thank you for more eloquently writing what I couldn't really properly get out

There are things in Fallout 2 that stick with me since the first time I played it more than a decade ago because their are moments that feel impactful - it made me feel guilt for my actions, it made me laugh at something totally ridiculous and it has charm and subtlety that I feel Bethesda games struggle with.

spoilerI am playing it now, fallout 2 with restoration mod, it is totally different to the modern takes but I can still appreciate it because I can remember a lot of it and therefore know that I am going to suffer through some early game difficulty but I can still gleefully remember building a character that could pop eye balls from ten paces with a BOZAR, remembering Cassidy has a medical condition, remembering to leave farm girl alone unless I can bs, don't bother with the Wanamingo's until I am stronger, Marcus is a bro, a mother with a her child in refugee tents outside a city, refusing people coming in without them being able to provide something, and her asking to find out about her husband, intelligent deathclaws, hubologists, Vault City Entrance exam, gecko power plant and be sure to antagonise the Enclave over the monitor, the hooded man on the bridge asking riddles, the dogmeat dimension, the unlucky dog, super mutants don't mess with until endgame, reno, vault tec and I can go on and on.

I played and finished fallout 3 and new vegas, played a bit of 4 and besides New Vegas giving me some of that old fallout charm, it does not have as nearly as memorable moments that live rent free in my head

[–] JayEchoRay@lemmy.world 4 points 6 months ago

Fair enough, Fallout 2 at least did deal with a lot of dark themes that I don't see Bethesda retreading.

In regards to the kids thing, there were ways around it, it was more an annoyance having to buy back stuff that got stolen if one didn't take those precautions and on an evil playthrough could cut the pretense and do it without much consequence besides the perk reputation as the place was a craphole anyway.

The older fallouts needed one to get into the setting to start the ball rolling, it is not a pretty game and would not be above throwing the playable character in difficult situation if they didn't prepare for it but it had a way with its writing that helped one to roleplay once one got to a point where one got established which is an older game paradigm that isn't popular nowadays - building a reputation, and once you have one can start to interact with the world proper.

New Vegas scratches that itch, but isn't completely the same

I suppose it is like playing a interactive book and then falling in love with the writing and systems that represented uncomfortable realities in an interesting way.

[–] JayEchoRay@lemmy.world 4 points 6 months ago* (last edited 6 months ago) (4 children)

Bethesda's version is toned down

  • Cannot kill children in Bethesda games (without modding)
  • Fallout 2 dealt with some realities of porn, learnt about terms like being a fluffer if are not fit for porn and if you had the skills it provided a pretty salicious perk image and a stage name among a couple of other changes. Sex referencing was used quite a lot in game - sometimes disturbingly so at times.
  • Gravedigging fair enough, there is a perk one gets in fallout 2 that hits you with karma penalty when you do it but otherwise point taken
  • Joining the slavers in Fallout 2, you get branded with a facial brand telling the waste "Look at me, I am a Slaver" which had the effect to lock a character out of quests and be automatically branded an enemy of the NCR - which is a choice that can be made in the second town.
[–] JayEchoRay@lemmy.world 10 points 6 months ago* (last edited 6 months ago) (14 children)

I really would not like Bethesda level writing and character gating to muddy the classics. I seriously doubt it will do the old series justice with the level of inappropriate content.

Easiest examples being the thieving children in Fallout 2, it allowed you "solve" that problem if you didn't have patience and got a negative quirk in the process.

A low intelligence run was almost a completely new experience with a different level of interaction that was tongue-in-cheek look at someone who really struggles with "standard" game narrative.

That not to mention how much of a mess it will be for bethesda to code for a player plus up to 5 party members per encounter ( making Charisma not a "dump" stat). I strongly doubt they can pull it off if it as a company is still struggling to make the player character plus 1 work smoothly.

I also feel that the old fallout's sense of humour might not fly with today's sensibilities specifically the level of objectification, a female character can use to their advantage or the level of "male power fantasy" with specific perks and SPECIAL loadout - which I am sure is something Bethesda will try to avoid as they seem to push for a more gamified systems.

And I really do not think they will be willing to make The Brotherhood play a minor role as they are like a "minor" faction that tries to avoid too much attention in setting in their mission to preserve the old tech from repeating the mistakes of the past

I strongly doubt Todd and his team are the right people to devote resources to truly capture the dark world of old fallout into a faithful reproduction. I think it would be toned down and would most likely follow a bethesda vision for the series.

Maybe I am being overly negative, but I feel even if they maybe revamped it with some prettier graphics and modern system sensibilities, it might still lose some of its soul in the process. I am willing to be proven wrong though

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