this post was submitted on 15 Nov 2024
20 points (95.5% liked)
Games
32622 readers
1056 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I've played WoW basically since it ever came out like 19/20 years ago, just after Guild Wars 1 and among many other MMOs for shorter times. And communication in MMORPGs has definitely been a lot better back in the days, or at least felt more engaged than it does now. Now it's often been difficult to get people to talk, even after like a good dungeon run people will often just leave without having said an entire word the entire dungeon. It's not as chatty as it used to be back in the days, and a lot of people are the toxic type that only respond when something goes wrong.
I think your best bet would be to join guilds in these games. I used to be in great guilds as well, where everyone could talk to each other in guild chat, but it kinda devolved into an alternative looking-for-group chat over the years since most guilds just invite anyone to get the guild bonusses and have easier access to people wanting to do raids and dungeons and stuff.
Guilds often don't feel like the band of friends they used to be, and more like a collection of people doing the same type of content. It's like most players just treat MMO games like a second job, they log in, do their chores, and log off again. But you can get lucky and run into a great guild that's more casual, it heavily depends on the game and servers though.
In the past years I found that local chat is mostly used by roleplayers, WoW has a few servers where a lot of roleplayers flock to, and it really helped make the world feel alive as well. As for everyday non-RP chat, it just feels like most MMO games turned into a singleplayer game where you run around doing your own thing, with a lot of other people that are also playing their own game.
I do think that free-to-play games are worse when it comes to communication though, since anyone can hop in, and it often attracts the most toxic entitled people. The paywall with games like World of Warcraft and Final Fantasy Online definitely help filter out the majority of them though.
On a side note, I often play shooters as well. And I really hated voice chat in basically all of them, since most of them were just kids screaming vile things about mothers and what not, so I just ended up turning it off. Eventually I started playing Squad, which is a more serious Battlefield type of game with voice chat that attracts a more mature audience. At first I was a bit hesitant to use voice chat at all, but now I absolutely love talking with random players and couldn't imagine the game without voice chat, most fun I've had with complete strangers in any game.
Sometimes it's just a step to get over, and it gets easier. It's worth giving it a shot in the games you play, but I would say it's more likely to have a better experience outside of free-to-play games since there's a lower chance of running into toxic players ruining the vibe.
MMO games turned into a singleplayer game sort of the vibe i get now but, your other advice makes sense. again, i think the guild thing is interesting but, didn't want it to turn into a job. the free vs. played is an interesting comment. as i progress, i'll see how that turns out.
the thing with voice chat, TBH, is i'm not sure if i'm hearing people or if it's "in game stuff". in TFD the other night i hear "i need help" but i had no way of knowing if it was a person saying it or some in game thing. i'll have to pay more attention to that.
appreciate your perspective as a long time MMORGP player, this was helpful.
I think that's kinda a generational problem. When you played WoW 20 years ago, all the chatter was in the game, because where else would someone be asking where Mankrik's wife was?
Kids these days (and old people who are paying attention, too, I guess) just join the Guild discord because it's persistent chat outside of the game with push notifications and streaming and you can listen to shared playlists while raiding and all sorts of shit you just can't do in the game.
So sure, MMO people don't chat in game as much anymore, but there's still a vibrant meme-sharing-and-yelling-at-the-hunter community in Discord now.
looks like i'm biting the bullet on Discord, haha! although i get where you are coming from, people flock to the thing everyone else uses.
It's definitely a generational thing, aside from people being completely focused on achievements and run around with a go-go-go mentality that everything must be achieved as fast as possible.
I personally only use Discord for talking to friends in voice chat though. I absolutely hate how most communities it's barely anything more than Twitch chats where the feeds go faster than you can read and it still feels like talking into a void. At least in most Discord channels I've been, you can't really have discussions. Not unless you have smaller groups that aren't a rotating door of people coming and going.
go-go-go mentality that everything must be achieved as fast as possible the video linked above talked about that relative to WoW. it seems like a pretty common thing... getting through the game backlog as fast as possible to say you "completed X number of games" in week / month / etc.