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SOUL PARK (in early access), a themepark "at the gates of hell" management game, releases demo on Steam
(store.steampowered.com)
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released in June, less than 6 bucks, only 1 review.
I haven't tried it yet, but it's hard being an indie dev it seems.
What drove the point home for me was seeing a Twitter account (it was years ago) that posts short 6 second segments of every new game released on steam.
It was posting almost hourly, and while there was a lot of trash, most of the games were of pretty "standart" smaller indie quallity. It's ruthless.
And in addition with the GDC talk of someone who made literally millions by making a generator that generates super basic slot machine games on various themes (as in, generate a theme (cars, bird...), download a few pictures, place them on slot machine) and uploads them to Play Store (back then you had a limit on 20 games a day, and they did include some more rules about quality in reaction to this talk), and the game were getting thousands of downloads and when they checked how is their script doing after few months, they had like over a million in revenue IIRC. Sure, it's about mobile games, but it is hearbreaking when you realize how do the consumers work in reality.