this post was submitted on 21 Nov 2024
44 points (100.0% liked)

Games

32636 readers
987 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] donuts@lemmy.world 9 points 10 hours ago (2 children)

released in June, less than 6 bucks, only 1 review.

I haven't tried it yet, but it's hard being an indie dev it seems.

[โ€“] Mikina@programming.dev 7 points 8 hours ago* (last edited 8 hours ago)

What drove the point home for me was seeing a Twitter account (it was years ago) that posts short 6 second segments of every new game released on steam.

It was posting almost hourly, and while there was a lot of trash, most of the games were of pretty "standart" smaller indie quallity. It's ruthless.

And in addition with the GDC talk of someone who made literally millions by making a generator that generates super basic slot machine games on various themes (as in, generate a theme (cars, bird...), download a few pictures, place them on slot machine) and uploads them to Play Store (back then you had a limit on 20 games a day, and they did include some more rules about quality in reaction to this talk), and the game were getting thousands of downloads and when they checked how is their script doing after few months, they had like over a million in revenue IIRC. Sure, it's about mobile games, but it is hearbreaking when you realize how do the consumers work in reality.

load more comments (1 replies)