this post was submitted on 22 Nov 2024
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Games

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They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

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[–] chicken@lemmy.dbzer0.com 22 points 1 day ago (8 children)

Why does a flight simulator of all things need to be a live service game?

[–] HappyTimeHarry@lemm.ee 60 points 1 day ago* (last edited 1 day ago) (2 children)

Because it uses an extremely detailed 3d map of literally the entire planet, which can't (yet) be stored on a modern gaming pc offline.

[–] pineapplelover@lemm.ee 4 points 1 day ago (1 children)

I don't see why it can't download each map individually. Like say you only fly in los angeles, it downloads only los angeles. Maybe it will still be a lot of data and you got a point.

[–] Heavybell@lemmy.world 9 points 1 day ago (1 children)

I've been told it caches that data for areas you have been. But that doesn't make it offline friendly, obviously.

Also what you're suggesting is more dev work to make it not a live service with the associated benefits for the publisher, so they're not gonna do that. :(

[–] pineapplelover@lemm.ee 2 points 17 hours ago (1 children)

Yeah I just hate games that need constant internet connection to work

[–] Homescool@lemmy.world 1 points 15 hours ago* (last edited 15 hours ago)

We need that connection to your brain in order to $urvive.

[–] chicken@lemmy.dbzer0.com 2 points 1 day ago (2 children)

Do we know how big the file is?

[–] HappyTimeHarry@lemm.ee 40 points 1 day ago

It was over 2 petabytes in 2020 so at least that big.

[–] And009@reddthat.com 6 points 1 day ago
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