this post was submitted on 22 Nov 2024
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They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

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[–] ampersandrew@lemmy.world 124 points 2 months ago* (last edited 2 months ago) (3 children)

The peak concurrent users for the game thus far has been less than 1/10th of that (EDIT: slightly more than 1/10th of that). They were well within the bounds of what they simulated. They just screwed up.

[–] SnotFlickerman@lemmy.blahaj.zone 62 points 2 months ago (1 children)

Yeah from what I hear, they kept the shitty self-downloader of the first one that is obscenely slow and counts as "playtime" because the game is open while downloading.

This is on Microsoft, they can make as many excuses as they want, but they fucked it up.

[–] 11111one11111@lemmy.world 8 points 2 months ago* (last edited 2 months ago)

It's ok tho they're making server complexes out of wood now!

/s

[–] EncryptKeeper@lemmy.world 8 points 2 months ago (1 children)

Where are you getting that number?

[–] Kolanaki@yiffit.net 3 points 2 months ago* (last edited 2 months ago) (1 children)

Likely the public Steam statistics that show the all-time peak player count is little over 24k players.

[–] EncryptKeeper@lemmy.world 15 points 2 months ago* (last edited 2 months ago) (1 children)

I’m not sure I’d trust the Steam statistics here given this game is free on gamepass. I’d reckon a LARGE majority are playing on that, not to mention console players.

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[–] einlander@lemmy.world 6 points 2 months ago (1 children)

Didn't account for the initial interest peak.

[–] ampersandrew@lemmy.world 24 points 2 months ago (10 children)

No, that's what I'm saying. That peak is well under what they claimed they simulated.

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[–] Baggie@lemmy.zip 66 points 2 months ago (1 children)

Bullshit, you own a cloud service and know how to scale a service to meet demand, you just fucked up.

[–] ayyy@sh.itjust.works 10 points 2 months ago (3 children)

You know Microsoft isn’t, like, one individual dude right?

[–] Baggie@lemmy.zip 5 points 2 months ago

No, it's a multinational 3.1 trillion dollar company that has many in house resources it could pull on for a project like this. If they're gonna sell a product with this kind of server reliance built in, it's on them to actually hold up their end of the bargain instead of "oh oops looks like the game is just too much of a success guys".

[–] Homescool@lemmy.world 4 points 2 months ago (2 children)

I think their point is that Microsoft literally had all the information they needed to prevent this from happening and they just didn't because they were incompetent or some other human reason that had nothing to do with server capacity or or a missing Ethernet cable. There was nothing "unknown" here.

Scaling to meet demand is literally their job. Supposedly best, which is why they have been awarded military contracts.

They lost situational awareness, or they never had it.

[–] Baggie@lemmy.zip 2 points 2 months ago

Yeah that was exactly my feelings, I'm actually impressed you got that from my low effort vitreol haha

[–] Mnemnosyne@sh.itjust.works 1 points 2 months ago

It'd be hilarious if one of the people negotiating one of those military contracts went "well, apparently your company can't even handle scaling up a video game made by your own company, so we no longer have the confidence to rely on your product. We might offer a chance at the contract again in ten years, if no other incidents shake our confidence again."

[–] Heavybell@lemmy.world 26 points 2 months ago

I have a friend who plays, and they suggested that maybe putting it right onto gamepass -- allowing Johnbro McFuck to download it, get lost in a cloud, crash into the ocean and never play again -- during the launch window might not have been a great idea.

[–] chicken@lemmy.dbzer0.com 23 points 2 months ago (1 children)

Why does a flight simulator of all things need to be a live service game?

[–] HappyTimeHarry@lemm.ee 62 points 2 months ago* (last edited 2 months ago) (2 children)

Because it uses an extremely detailed 3d map of literally the entire planet, which can't (yet) be stored on a modern gaming pc offline.

[–] pineapplelover@lemm.ee 4 points 2 months ago (1 children)

I don't see why it can't download each map individually. Like say you only fly in los angeles, it downloads only los angeles. Maybe it will still be a lot of data and you got a point.

[–] Heavybell@lemmy.world 9 points 2 months ago (1 children)

I've been told it caches that data for areas you have been. But that doesn't make it offline friendly, obviously.

Also what you're suggesting is more dev work to make it not a live service with the associated benefits for the publisher, so they're not gonna do that. :(

[–] pineapplelover@lemm.ee 2 points 2 months ago (1 children)

Yeah I just hate games that need constant internet connection to work

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[–] chicken@lemmy.dbzer0.com 2 points 2 months ago (2 children)

Do we know how big the file is?

[–] HappyTimeHarry@lemm.ee 41 points 2 months ago

It was over 2 petabytes in 2020 so at least that big.

[–] And009@reddthat.com 6 points 2 months ago

Google earth

[–] darthsid@lemmy.world 22 points 2 months ago (3 children)

The devs of MS are fairly incompetent - look at all the first party games they’ve released, including ones from purchased studios.

[–] KoalaUnknown@lemmy.world 11 points 2 months ago

The devs of MS are fairly incompetent

Or corporate executives push unrealistic expectations onto them

[–] SpacetimeMachine@lemmy.world 9 points 2 months ago

With Microsoft it can sometimes be really hard to tell if it was the devs, management, or both tbh.

[–] Zagorath@aussie.zone 4 points 2 months ago

Al the Age of Empires games, apart from AoE1 DE, are excellent.

[–] Valmond@lemmy.world 12 points 2 months ago

Sounds like a fake humblebrag.

[–] gibmiser@lemmy.world 10 points 2 months ago (1 children)

Woah woah woah buddy did you even take a second to think about the profits? Selfish.

[–] thefartographer@lemm.ee 8 points 2 months ago (1 children)

I thought about the profits and now I totally get it. Why are so many people trying to hurt the innocent money???

[–] Randelung@lemmy.world 5 points 2 months ago

No play, only buy! dog frisbee meme

[–] deegeese@sopuli.xyz 10 points 2 months ago

There’s no cloud, just someone else’s (underspecced) computer.

[–] Psythik@lemmy.world 8 points 2 months ago

A new Flight Sim is out already? God dammit, I barely had time to play FS2020... Less than 10 hours.

[–] elucubra@sopuli.xyz 7 points 2 months ago

Flight simulator is pretty. X-plane is good.

And with some addons X-plane is nearly as pretty. FS is all about VFR visuals. X-plane is about getting as close to real flying as possible in a home setting.

[–] warmaster@lemmy.world 5 points 2 months ago (1 children)

Flight simulator needed a better people simulator.

[–] elucubra@sopuli.xyz 3 points 2 months ago (1 children)

I, for one, couldn't care less about people. It's a flight (That's why I use X-plane) simulator. Spend your resources on giving me a plane and environment that works as close as real life ones. This is not airport lounge simulator.

[–] warmaster@lemmy.world 1 points 2 months ago

My comment was a joke about their load tests being subpar.

[–] captain_aggravated@sh.itjust.works 5 points 2 months ago (1 children)

Does it really add that much more than the terrain we had 20 years ago?

[–] caboose2006@lemmy.ca 3 points 2 months ago* (last edited 2 months ago) (1 children)

With mods you can get FSX looking pretty good

If it's the version I'm thinking of, that's circa 2007, yeah? I remember the fully 3D interior panels being a little crunchy looking but using it mostly to practice instrument stuff with the traditional 2D panel overlays at ERAU. For which it was perfectly adequate.

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