this post was submitted on 27 Nov 2024
445 points (96.5% liked)

Games

32760 readers
1779 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] QuadratureSurfer@lemmy.world 7 points 6 days ago* (last edited 6 days ago) (4 children)

I think that's a fair question given how it initially launched.

I'm no longer falling through the map. I can't remember the last time that happened (except for the early days of the game).

I've only seen other players joining my world getting stuck inside of rocks when they initially spawn in, but you can just get out by spawning a pal that you can mount right next to the rock that you're stuck in. Edit: Note: This bug is rare and doesn't happen often anymore.

[–] Tattorack@lemmy.world 3 points 6 days ago (3 children)

Thanks for the answer. How are other elements in the game?

I wanted to get Palworld until I saw a friend play it near launch. I held off of buying it for these reasons:

  • Bad pathfinding with enemies and allies getting stuck or easily confused by terrain objects.

  • "Dumb"/static enemy AI behaviour, such as just standing and doing its basic attack animation.

  • Character clipping issues with player structures.

  • Occasional really weird physics issues.

Good they fixed the map falling issue, though.

[–] ICastFist@programming.dev 3 points 6 days ago (1 children)
  • Pathfinding still sucks and people abuse that for bosses, building walls or whatever to glitch them. The good-ish is that this has been mostly fixed for base working pals, they'll either work in place or teleport to the thing where they're supposed to work. Sometimes they may still drop "inside" foundations, so you gotta remove/add them again from the base bench.
  • Enemy AI still sucks - same applies for your combat pals' AI. Attack, wait, maybe move a bit, repeat. They don't dodge or attempt to move except when positioning for an attack.
  • Happens more often with online play. Playing offline is a lot more stable regarding clipping issues
  • I think those are mostly fixed
[–] Tattorack@lemmy.world 3 points 6 days ago

Guess I'll have to wait till the game is a bit more cooked. Bummer. I hope they win this stupid lawsuit from Nintendo, because Palworld does have good potential.

load more comments (1 replies)
load more comments (1 replies)