this post was submitted on 01 Dec 2024
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Elden Ring. Only the base game, and this is my first run. I have been very thorough with it, though. I'm currently trying to beat Malenia, then it's off to do the last boss
Victoria 2. Weekly multiplayer session with a couple of friends. It's 1915, and my people have just elected an anti-military party that is really hampering my efforts to swing a big imperialist stick around
Lorn's Lure. PS2 graphics, generous 3D platforming mechanics, and an impossibly vast and desolate megastructure to explore. Well I'm playing the demo of it, anyway. I am going to get the full version, it made a good impression.
My friend that really doesn't play many games loved Elden Ring. And ive listened to a lot of lore videos from Dark Souls to Elden Ring. But my PC probably can't handle the game. I can't wait to eventually be horrible at it though.
It's great fun! So long as you're on board with the experience it is trying to create, of course. FromSoft are good at what they do and don't much care for whether or not what they do is everyone's cup of tea
I'd love to try Bloodborne, because that gameplay combined with a bit of cosmic horror sounds amazing to me. I'll have to either wait for a PC port or learn about emulation, though
The thing that stuck out to me more than I expected about it is how painterly it often feels. It's exceptionally good at framing its environments in a spectacular or pleasing way even while the player has full control of the camera. I'm not usually one to worry about visuals too much, but this game's environments really stuck out to me. And while it is very high-fidelity and nicely rendered, it's less about the actual graphical performance than it is about the design of the environments