this post was submitted on 04 Dec 2024
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I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

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[–] mohab@piefed.social 3 points 18 hours ago (1 children)

That's so sweet bonding with your dad over that game. May you retain that memory forever ❤️

I'm with you. The concept of gaming as a disposable medium never really worked for me either. The idea of going through my wishlist like it's a watchlist—beating a game only to move on to the next was just never really for me.

If I don't think a game is built to be organically replayable, I'll probably just lose interest in buying it.

[–] tigeruppercut@lemmy.zip 2 points 5 hours ago (1 children)

I wonder what separates games from movies as disposable media, especially with games that are meant to be cinematic/telling a story. Like Spec Ops is loosely based on Heart of Darkness and has a strong narrative, but without that is just a sort of middling shooter. So once you know the story it doesn't have a ton of replayability, but it's still impactful in the way a good movie is.

[–] mohab@piefed.social 1 points 3 hours ago

Hmm… I think it's definitely a spectrum. Even arcade games have stories. It's not what drives them, but they still do.

When you start considering something like Bandersnatch, the spectrum gets even wider.