this post was submitted on 08 Dec 2024
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For anyone that's not familiar with the game, it's a slow top-down arpg with a souls like gameplay. The game is challenging but the progression can currently be tedious and unrewarding, the EA is also missing a lot of content that isn't ready yet; I recommend waiting for the full release if you want to give it a shot.
Soulslike gameplay? Have they changed the game so much from 1 to 2? It's more akin to a hack & slay like Diablo, isn't it?
As an avid PoE1 player who has 8h (act3) so far in the second game: gameplay feels more skill based (enemy/boss attack patterns, synergistic skills, more active defences/survivability) while in original you can faceroll most of the acts and endgame with enough knowledge (vendor recipes, "face tankable" content, automateable defences/damage, simple investable survivability). This might be why people are comparing it to soulslike.
Also the pacing is a lot slower which might add to the feeling of og Diablo/Diablo 2. Of course the progression will be faster after meta is found, but people still theorize that getting to endgame takes more time in PoE2.
I tried to get into PoE1 with my brother and it was nothing but a boring slog of a grind.
PoE2 feels like a fucking game. It's kinda great. The thin white ice things from that one boss (you'll recognize it) was like "Wake up, I'm not a harmless damage sponge!" It feels like I'm playing a game, not trying to get to one at the end.
The controller support at least for melee is also great. Especially after Sony decided the PS5 controller's Bluetooth function should work on PC.