this post was submitted on 10 Dec 2024
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[–] Tar_alcaran@sh.itjust.works 4 points 1 week ago (1 children)

It's a small piece of the gameplay, but the randomness it forces rather than just always using OP moves gives it a lot of replayability.

This was basically the reason for me to never play it again (with the dreadfully poorly made "socializing" part a close second). I absolutely hate when my strategy has to be based on randomness and I need to hope for a good card to do the thing I want.

It's absolutely a deckbuilding game, just not a roguelite deckbuilder.

[–] meant2live218@lemmy.world 1 points 1 week ago (1 children)

A lot of good games can be based on randomness. Being in control of the deck building means that your choices shape the odds. I used to have a similar viewpoint as you, but learned to really embrace randomness and the design challenges it presents.

I say this as a Magic player, where even the greatest players in the world can get screwed or flooded on mana. The possibility of screw/flood increases the importance of card draw/card selection, makes the playability of low-mana cards more important, and makes heavy color pip investment, multiple colors, and higher mana costs a very serious concern.

[–] Tar_alcaran@sh.itjust.works 3 points 6 days ago

I agree that's it's a valid game mechanic. It's just one I don't like.