this post was submitted on 10 Dec 2024
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[–] jordanlund@lemmy.world 41 points 1 week ago (13 children)

I was going to say "Marvel License".

If it were just 33 generic characters, or 33 comic book characters nobody ever heard of (Astro City anyone? Anyone?) it would have tanked just like Concord.

But, at the same time, it CAN'T JUST be the license. It's also free to play.

Look at Marvel Midnight Suns, which wasn't F2P, had the license, from what I'm TOLD was a decent game, but didn't go anywhere:

https://www.pcgamer.com/games/strategy/the-devs-of-the-underplayed-marvels-midnight-suns-once-more-blame-the-games-commercial-woes-on-the-cards-i-really-dont-think-it-was-the-cards/

[–] givesomefucks@lemmy.world 14 points 1 week ago (10 children)

from what I’m TOLD was a decent game, but didn’t go anywhere:

It's an amazing game.

The cards were a great way to handle combat, it was just a lot of new ideas, and the story parts slowed it down. If running around the abbey was something that could be turned off as an option and everything handled on a menu splash screen it would have done even better.

[–] jordanlund@lemmy.world 1 points 1 week ago (6 children)

See, I'm just not a deckbuilder. The last time I tried was on an IP I had otherwise spent hundreds, if not thousands of hours on... and hated every minute of the card system.

https://en.m.wikipedia.org/wiki/Phantasy_Star_Online_Episode_III:_C.A.R.D._Revolution

If Midnight Suns had been in the style of the old Diablo-ish Marvel games, I would have been there day 1.

[–] redhorsejacket@lemmy.world 3 points 1 week ago (1 children)

Not much to say about the wider conversation here, but I just want to chime in to support your position. I read that article you posted, and I was kinda chuckling to myself at the author, who seems to be at least a casual fan of deckbuilder type games, arguing that the devs are wrong, and that the cards were not a barrier to entry. Meanwhile, I'm sitting over here, looking at the copy I have in my steam library which has never been touched, specifically because I heard it was a deckbuilder and immediately lost all interest. This despite the otherwise fairly positive reception the game got, and the hundreds of hours I've spent in Firaxis style tactical strategy games.

Sometimes I wish I knew why I have such a mental block about deckbuilding. I think the layers of strategy become too abstract for me to visualize what I'm trying to pull off, and it feels artificial in a way that rubs me the wrong way. Even if a 3 turn cool down on an ability is no less artificial, it doesn't irk me in the same way.

And for the record, I didn't buy the game just to never play it, its a family library copy! I'm not that wasteful.

[–] jordanlund@lemmy.world 4 points 1 week ago

I saw the trailer and was interested and when I found out it was card based went "Nope!"

I just see all card games like this:

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