this post was submitted on 10 Dec 2024
49 points (90.2% liked)
Games
16912 readers
364 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I was going to say "Marvel License".
If it were just 33 generic characters, or 33 comic book characters nobody ever heard of (Astro City anyone? Anyone?) it would have tanked just like Concord.
But, at the same time, it CAN'T JUST be the license. It's also free to play.
Look at Marvel Midnight Suns, which wasn't F2P, had the license, from what I'm TOLD was a decent game, but didn't go anywhere:
https://www.pcgamer.com/games/strategy/the-devs-of-the-underplayed-marvels-midnight-suns-once-more-blame-the-games-commercial-woes-on-the-cards-i-really-dont-think-it-was-the-cards/
It's an amazing game.
The cards were a great way to handle combat, it was just a lot of new ideas, and the story parts slowed it down. If running around the abbey was something that could be turned off as an option and everything handled on a menu splash screen it would have done even better.
See, I'm just not a deckbuilder. The last time I tried was on an IP I had otherwise spent hundreds, if not thousands of hours on... and hated every minute of the card system.
https://en.m.wikipedia.org/wiki/Phantasy_Star_Online_Episode_III:_C.A.R.D._Revolution
If Midnight Suns had been in the style of the old Diablo-ish Marvel games, I would have been there day 1.
Not much to say about the wider conversation here, but I just want to chime in to support your position. I read that article you posted, and I was kinda chuckling to myself at the author, who seems to be at least a casual fan of deckbuilder type games, arguing that the devs are wrong, and that the cards were not a barrier to entry. Meanwhile, I'm sitting over here, looking at the copy I have in my steam library which has never been touched, specifically because I heard it was a deckbuilder and immediately lost all interest. This despite the otherwise fairly positive reception the game got, and the hundreds of hours I've spent in Firaxis style tactical strategy games.
Sometimes I wish I knew why I have such a mental block about deckbuilding. I think the layers of strategy become too abstract for me to visualize what I'm trying to pull off, and it feels artificial in a way that rubs me the wrong way. Even if a 3 turn cool down on an ability is no less artificial, it doesn't irk me in the same way.
And for the record, I didn't buy the game just to never play it, its a family library copy! I'm not that wasteful.
I saw the trailer and was interested and when I found out it was card based went "Nope!"
I just see all card games like this: