redhorsejacket

joined 1 year ago
[–] redhorsejacket@lemmy.world 54 points 1 day ago (3 children)

Offline play? It's SOLITAIRE. Offline play should be the ONLY play, by default.

Feeling like I took crazy pills this morning...

[–] redhorsejacket@lemmy.world 7 points 4 days ago

He was dismissed for "gross misconduct" following an investigation into his involvement in sexual harassment. One of the articles has the guy's lawyer saying it was a sham investigation because he was not involved in it (as in, was not questioned). Which, if this were a court of law, where a defendant has the right to confront their accusers, then sure, he's got a point.

But it wasn't that, and clearly Sony/Bungie felt that he was a greater liability than an asset. That leads me to believe that they DID find evidence of wrongdoing on his part, convincing enough that questioning him was unnecessary, and severe enough that they felt they could terminate him for cause. In taking those steps, I'm certain they cleared it with legal to ensure that their case was as airtight as they could make it, especially if there was a 45 million dollar payment at stake.

So, maybe he's being truthful, and he was a convenient fall guy for Bungie to throw to the wolves during the height of the scrutiny on them. However, until there's more convincing evidence available than, "well they didn't ask ME if I harassed my colleagues", I'm not buying it. Discovery will be interesting.

[–] redhorsejacket@lemmy.world 2 points 6 days ago

If your question encompasses the broader theme park tycoon genre, and you chafe against some of RCT's legacy design elements, you might try Parkitecht or Planet Coaster. PC2 just released, though the reviews seem comparatively tepid to the OG, so buyer beware.

[–] redhorsejacket@lemmy.world 3 points 1 week ago (1 children)

Not much to say about the wider conversation here, but I just want to chime in to support your position. I read that article you posted, and I was kinda chuckling to myself at the author, who seems to be at least a casual fan of deckbuilder type games, arguing that the devs are wrong, and that the cards were not a barrier to entry. Meanwhile, I'm sitting over here, looking at the copy I have in my steam library which has never been touched, specifically because I heard it was a deckbuilder and immediately lost all interest. This despite the otherwise fairly positive reception the game got, and the hundreds of hours I've spent in Firaxis style tactical strategy games.

Sometimes I wish I knew why I have such a mental block about deckbuilding. I think the layers of strategy become too abstract for me to visualize what I'm trying to pull off, and it feels artificial in a way that rubs me the wrong way. Even if a 3 turn cool down on an ability is no less artificial, it doesn't irk me in the same way.

And for the record, I didn't buy the game just to never play it, its a family library copy! I'm not that wasteful.

[–] redhorsejacket@lemmy.world 3 points 1 week ago (1 children)

That's a little reductive. The Division is a primarily PVE looter shooter with MMO trappings. Rainbow 6 is a competitive hero shooter with emphasis on quick kills and gadgets. Ghost Recon is an open world action game with emphasis on stealth.

Don't get me wrong, "Ubisoft game" could be its own genre at this point, considering the amount of mechanical overlap in some areas, but most of those products do offer generally distinct gameplay experiences. Though, it does seem like Rainbow 6 and xDefiant would be positioned as rivals in market share, upon reflection.

[–] redhorsejacket@lemmy.world 3 points 2 weeks ago

They link their source in the article, and the source has a FAQ which has their methodology explained in the first question. You are capable of looking at market, you just need to, y'know...look.

In short, they are among the 867 partners on your favorite website who want to install cookies on your browser for analytics. OS info is included in what it reports back home.

[–] redhorsejacket@lemmy.world 2 points 2 weeks ago

Ooooo boy, this is exciting. Nancy Drew games seem like the perfect vehicle for Goth Gamer Nation retrospection, second only to mid-2000s B tier action-horror titles.

[–] redhorsejacket@lemmy.world 2 points 2 weeks ago

I'm not busy this week, but I have no money with which to purchase anything I find this particular sale. Want to combine powers? If you tell me what sort of itch you are seeking to scratch, I'll come back with some relevant options I find trawling through the sale listings. That way I can maybe find something outside my usual bubble for myself come the winter sale, and you don't necessarily need to wade into the waters yourself.

[–] redhorsejacket@lemmy.world 1 points 2 weeks ago

Whether it's and advantage or not depends on your perspective. If you want the fediverse to supplant Big Tech, then no, having a culture which is not welcoming of outsiders is not an advantantage.

However, if you happen to be a part of Lemmy's "in-group", you probably don't want a bunch of "normies" flooding in and cluttering up your feed with what you consider to be low effort shitposts, or starting drama in the comments. In that sense, maintaining a barrier to entry is an advantage because, in this mindset, if they can't be bothered to wrap their head around a slightly more complex signup than usual, than they weren't going to be good members of this community.

Perhaps some will disagree with my interpretation of the two popes (I meant poles, but I'm keeping the typo) of users here. To be clear, I'm not ascribing a value judgment to either position. I think both have valid points, and, frankly, I'm not sure where I come down on it.

[–] redhorsejacket@lemmy.world 4 points 1 month ago (4 children)

Any playersof CoC willing to chime in on the key differences which push that game into a more investigative space than your typical DnD style dungeon crawl adventure? I mean, I assume there are things like a sanity mechanic, as well as an emphasis on player fragility, but I'm curious if there are other systems at play which separate the two RPGs even further.

[–] redhorsejacket@lemmy.world 14 points 1 month ago (6 children)

A game which I have started numerous times, and then bounced off of due to the archaic control interface. One of these days I'm going to have to knuckle under and learn how to interact with it, as the concept is cool as hell, and I'm sure the controls become intuitive with practice.

[–] redhorsejacket@lemmy.world 8 points 4 months ago

It does?! PUT IT OUT YOU JERK!

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