this post was submitted on 13 Dec 2024
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[–] aluminium@lemmy.world 20 points 4 days ago (5 children)

Looks great... but it uses Unreal Engine 5

[–] Aermis@lemmy.world 19 points 4 days ago (5 children)

What's wrong with unreal engine 5...

[–] AngryMob@lemmy.one 35 points 4 days ago (2 children)

Performance mostly. But also even when made by various AAA studios, the resulting games often have this uncanny similar-ness to them. Personally i prefer in-house engines even if its just to maintain variety in the industry.

Also obligatory shout out to id tech for continuing to show off their engines with indiana jones.

[–] frayedpickles@lemmy.cafe 1 points 3 days ago

Half life effect

[–] dragonlobster@programming.dev 1 points 3 days ago

Yeah I don't understand why they don't just use SDL3 to make their own engine.

[–] captain_aggravated@sh.itjust.works 5 points 4 days ago (1 children)

Given my experience with it in Satisfactory it's rather heavy.

[–] Aermis@lemmy.world 1 points 3 days ago

Really? Satisfactory ran so smooth for me I was like what engine is this

[–] secret300@lemmy.sdf.org 5 points 4 days ago (1 children)
[–] DNU@lemmy.world 3 points 4 days ago

ue4 was already bad in that regard. Really sad that cdpr dropped their own engine as licensed engines are wrecking the engine market (mostly epic tbh). Just so not worth it to delevop ones own.

[–] MITM0@lemmy.world 2 points 3 days ago

It's very heavy on your computer

[–] Strawberry@lemmy.blahaj.zone 11 points 4 days ago

Hey maybe then we can get player character shadows that aren't nightmare demons

[–] eupraxia@lemmy.blahaj.zone 3 points 3 days ago

like most engines, UE5 is whatever you hack it into being. I hate developing with Unreal but I do have to admit it's solid in a lot of ways. and has pretty mature content/LOD streaming, one of the biggest issues I saw with Cyberpunk at launch.

[–] sirico@feddit.uk 1 points 3 days ago

At least the benefit is the team can develop without it so we hopefully won't see the issues it's crutches create.