this post was submitted on 18 Dec 2024
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Personally I dislike it very much. It take feel of achievement. Why even bother with gaining experience if it makes enemies stronger?

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[โ€“] tomi000@lemmy.world 3 points 5 hours ago (1 children)

Level scaling is usually used to make development easier, so making it optional would require the extra work to come up with appropriate enemy strength and the eoptional scaling effect on top.

[โ€“] vrighter@discuss.tchncs.de 2 points 4 hours ago

they would need to develop balanced mechanics. Level scaling completely ruins any sense of progression.