this post was submitted on 24 Dec 2024
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[–] spankmonkey@lemmy.world 24 points 6 months ago* (last edited 6 months ago) (21 children)

The second life/metaverse/virtual reality concept will never be widely accepted by the majority of the population because it just isn't what the vast majority of people want. They want communication methods that compliment their real world lives.

Yes, it will probably be more popular at some point than it has been so far if they can pull off affordable ultra realism, but the escapism of virtual worlds appeals to a relatively small portion of the population. Not to mention that a lot of people have a limited amount of free time, and even if it was extremely popular at first, the novelty would wear off fairly quickly for most people.

[–] shortwavesurfer@lemmy.zip 6 points 6 months ago (5 children)

I think what we will get out of all this virtual reality research is good augmented reality devices because being able to look at something and pull up information on that thing or instructions on how to use it, etc. would be damn useful. I think I've heard of companies using AR and VR for training purposes, like how to work machines in a factory, etc. before you actually start using them.

[–] spankmonkey@lemmy.world 3 points 6 months ago (3 children)

Remote medical procedures, remote military weapons, remote repair of datellites, etc. will all benefit as well.

[–] fine_sandy_bottom@lemmy.federate.cc 4 points 6 months ago (1 children)

Do any of these applications really require AR / VR though?

[–] spankmonkey@lemmy.world 4 points 6 months ago

Require? No.

Likely to be improved by more spacial awareness? Yes.

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