this post was submitted on 11 Jan 2024
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Also having voice acting limits roleplaying. That's why in Baldurs Gate 3 even though everything else is voiced, you the player keep silent. That way they can write 6 different ways you pick what and how you would like your character to say something, even if the end result from the NPC is the same for all of them, because it doesn't increase the VA workload at all.
...which, granted, would be something using AI would solve...