this post was submitted on 03 Jan 2025
152 points (93.7% liked)
Games
33117 readers
719 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
That's the thing, I was careful about my wording; "if their only intention is to step up to a higher object". If I tell someone to get on top of a cement block, their impulse won't be to do a parkour jump where they're tucking their legs, they'll likely use their hands to lift themselves up. They wouldn't even think of their action as a "jump". When people press the spacebar in a video game, the intent is clearly to get higher onto the thing in front of them, it's just most games choose not to express the particular actions a human does to do that (much like how we dropped Tomb Raider's approach of manually holding a button to grab onto ledges)
In DRG, the way they differentiate intention is with the direction you're looking - you can only mantle onto platforms you're looking towards. So, you wouldn't get many occasions where you're dodging sideways and accidentally get on a platform.
In DOOM Eternal, they got rid of crouch, and put the grenade launcher on there. G was changed to toggle between your two grenade types. In Deep Rock Galactic, Ctrl uses the player's laser pointer, a tool for communicating to teammates that doesn't really impact gameplay. Having a free keybind offers a number of ways to enhance or simplify the game; if they wanted to go for simple measures, it could be a context-sensitive VO button, like spotting out enemy players.