this post was submitted on 14 Jan 2024
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[–] bentropy@feddit.de 24 points 10 months ago (2 children)

The bright future where we wast even more time in endless and meaningless filler conversations with npcs instead of actual playing a game...

Some good story games may need good and deep stories with meaningful interconnected dialogues best written by humans while other games maybe should limit their NPC interactions to pushing the gameplay...

[–] PerogiBoi@lemmy.ca 2 points 10 months ago

One can have an AI NPC who has a big set of filters on it keeping it in character and keeping it to relevant dialogue. I wouldn’t fully write this off.

[–] Fades@lemmy.world 1 points 10 months ago* (last edited 10 months ago)

I don’t like one use-case so the whole thing is essentially bad for the industry

Your second statement highlights that there is indeed value to be found here yet ultimately you call it a “wast” of time

You’re the one that controls how long you talk to them, you’re the one asking them about meaningless filler at some point, it’s not like you’re being held at gunpoint. Also let’s not pretend every game is going to integrate this to the point where you have to fuck with an npc to find some piece of lore or whatever. Just as flavor to deepen existing layers of story telling and world building.

Let’s not attack the tech and instead uphold the creators to a better standard on how to integrate this kind of thing