this post was submitted on 17 Jan 2025
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In the graveyard of live service games Concord may just be the biggest headstone, and that seems to have focused some minds over at PlayStation. Previously the noises coming from Sony were all about the importance of live service games to its future strategy, and it had announced plans to launch more than 10 live service games by the 2025 fiscal year, which ends on March 31, 2026.

Now? Not so much. A new Bloomberg report reveals that "following a recent review" PlayStation has canceled two unannounced live service games in development at subsidiaries Bend Studio and Bluepoint Games. Bend is best-known for Days Gone and, back in the day, Syphon Filter, while Bluepoint mainly handles high-profile remakes like Demon's Souls.

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[–] justOnePersistentKbinPlease@fedia.io 56 points 6 months ago (5 children)

Well, no.
Deep Rock Galactic has fully optional skin packs to make money and they're doing great.

Warframe has been chugging along for over a decade now and they're doing great. Beating the pants off of Destiny 2 for average player count.

The live service trick is that live service only works if the company actually cares about the product. Those two companies stand out because they legitimately care and have great communication with their communities.

[–] codexarcanum@lemmy.dbzer0.com 31 points 6 months ago

DRG and Warframe also hit the critical requirement of actually being games that are fun to play!

I haven't played a lot of WF, but I've got hundreds of hours on DRG. There is no grind. Getting holiday loot takes 5 to 8 matched total, and the Seasons are long and very relaxed. I maxed out XP for this season already and the next probably won't start until at least this summer.

The community is going strong, the game is fun, Ghost Ship seems stable and like a nice place to work. It's so stupid that more companies don't see that they could run like this instead of chasing "get rich quick" corporate schemes that always alienate the fans.

[–] Tattorack@lemmy.world 14 points 6 months ago (2 children)

So far Warframe has been the ONLY example of a good live service game. It's the OG when it comes to the model, but it's also the exception, and not the rule.

[–] ByteOnBikes@slrpnk.net 27 points 6 months ago (2 children)

Don't forget Path of Exile.

Id argue a bunch of early access games that get constant updates are Live Service games too.

And indie games like Terraria and Minecraft were the best examples of live service.

[–] stephen01king@lemmy.zip 4 points 6 months ago

I'd consider No Man's Sky a pretty successful live service game, as well.

[–] Tattorack@lemmy.world 3 points 6 months ago (1 children)

"Live service" is a game that has an always online requirement. Just getting updates on the regular doesn't make it a live service if the game works just fine without an Internet connection.

Single player Ubisoft games are all "live services", due to some of them needing a constant connection to Ubisoft's servers, and them having in-game shops that only work while online.

[–] stephen01king@lemmy.zip 4 points 6 months ago (1 children)

I'm not sure you got the right definition of live service game. What you said is the definition of always online games.

[–] Tattorack@lemmy.world 1 points 6 months ago (1 children)

They're the same thing. "Live service" is how Activision-Blizzard rebranded games that required to be always online. They also solidified the outline of things publishers at the time were already doing with their always online games, such as endless content players will have to buy.

Those documents leaked many years ago, and soon after that the moniker was changed from "always online" to "Live Service".

[–] stephen01king@lemmy.zip 1 points 6 months ago (1 children)

You got any links to one of those leaks? That sounds kinda interesting.

[–] Tattorack@lemmy.world 1 points 6 months ago (1 children)

I'll try and find them, but first I heard from it was from Jim Stirling. "The Jimquisition" on YouTube, I think. Haven't kept up with that guy in years.

[–] stephen01king@lemmy.zip 1 points 6 months ago

Thanks in advance.

[–] JoMiran@lemmy.ml 7 points 6 months ago (1 children)

Destiny historically vasscilated between "fucking amazing" and "dumpster fire". The problem has always been that it is near impossible to maintain that level of quality and entertainment consistently while also innovating on a regular basis. It is very difficult and very expensive.

[–] ByteOnBikes@slrpnk.net 9 points 6 months ago* (last edited 6 months ago)

They moved into "dumpster fire" territory significantly more than "fucking amazing", sadly. Like one good expansion, three bad updates and two bad expansions, one good update.

[–] MothmanDelorian@lemmy.world 10 points 6 months ago

DRG doesn’t make me feel like they are taking advantage of me with their transactions because they aren’t required. It’s nice that way.

[–] scrubbles@poptalk.scrubbles.tech 9 points 6 months ago

I'd say also it depends on the franchise. Depp rock? Be a funny space dwarf yelling rock and stone? Hell yes imma do that with some friends.

God of war? No. Much more serious tone, I want to do that alone to explore the narrative

[–] scala@lemmy.ml 2 points 6 months ago

Warframe's MTX is so fair too. All of it can be earned in game, get items sell items for Platinum (paid currency) get the item from the shop.

The exception is the Fan made skins that are a few bucks. But those directly support the fan created skins.

Warframe is mostly pay-2-convenience.

The latest story expansion Warframe 1999 was phenomenal. If you havent played it yet, definitely follow through the main story it's all tied together. One of the best stories that continue to deliver.