this post was submitted on 29 Jan 2025
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No games that lead to players being pissed at other players, even outside of the confines of the game. I've had that happen with, for example, Secret Hitler, so no Secret Hitler.

The Mind seems to do that. Hanabi does it to an extent.

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[–] Lost_My_Mind@lemmy.world 3 points 1 day ago (4 children)

The problem with monopoly is that it fits your description....BUT!!! nobody actually plays it the right way. House rules are so ingrained into monopoly culture, that I've incorporated my own house rule. Anyone who puts money under free parking gets stabbed with a knife. When they tell me that's not in the rules, I tell them to show me where money under free parking is in the rules. There's so many of these house rules that people legitimately think are in the rulebook. They aren't. So if you want to put money under free parking, I want to stab your hand with a knife. House rules and all.

One time I was playing monopoly with my mom. She had 53 dollars, and landed on boardwalk. It was unowned. I yhen said "I bid $54. She said "you can't do that....". I showed her in the rule book where I could, and she got angry at me.

So, the problem with monopoly is that most people assume they know how to play, and also assume they know the best stratagies. They don't.

The best stratagy is actually to buy 1 of each property that can have houses built on them. Prioritizing the low cost properties first. Make THEM buy 2 of each, thinking they'll get the monopoly, thinking they'll get a trade. Then drain them further with the railroads and utilities. Eventually they'll run out of money. Just NEVER trade them a property that would allow a path to them getting a monopoly.

Of coarse, all of that is easier said than done. That's what makes it a game. But it all falls apart if people aren't playing the same game.

The strategy is to avoid Monopoly. It's not like the game gets any funner if you're playing by the rules.

[–] acosmichippo@lemmy.world 5 points 1 day ago* (last edited 1 day ago) (1 children)

the strategy is to buy everything you can ASAP but focus on monopolizing and developing the orange and red properties. they are statistically much higher to land on than other properties because people get sent to jail so often. When exiting jail rolling 6, 8, or 9 is very likely to hit orange first and then maybe red on the next roll.

tldr; punish the poor fuckers getting out of jail. yay capitalism!

[–] MajorHavoc@programming.dev 1 points 1 day ago

tldr; punish the poor fuckers getting out of jail. yay capitalism!

Wow. I never caught this. Considering the game's origin as an anti-capitalist teaching aid, I wonder if it's intentional.

[–] tal@lemmy.today 2 points 1 day ago* (last edited 1 day ago)

I really don't like Monopoly. It's very widespread in the US, I'd guess one of the top three games, but it has a lot of technical failings as a board game.

I think that it's actually a really good example of why popular American board games are not that fantastic. Europe has a stronger board game tradition, stuff like Settlers of Catan. I really didn't appreciate how bad things were until I spent a while poking at European games.

  • Monopoly has a hard-to-predict game time. One thing that a lot of European games that I've looked at do is to have a fairly-predictable amount of time a game will last. That makes it much easier to plan fitting a game into a schedule.

  • Monopoly eliminates some players from the game early. They then have nothing to do while the rest of the players continue to play.

  • Monopoly tends to wind up in a situation where a losing player will know well in advance that they're going to lose. Yeah, they can concede, but it's not a lot of fun to play the thing out.

  • There's a limited amount by way of strategy and it's not very sophisticated. There aren't a lot of variable paths that one weighs against each other. When it's not your turn, there's not much you can be planning or doing, just watching the person whose turn it is play. This gets more annoying the more players are in the game.

  • It has a high RNG dependence.

  • Most of the actual tasks you spend time doing aren't very interesting. Linley Henzell, who wrote the roguelike Crawl, has a famous quote, something like "everything you do in a game should be an interesting decision, and if it isn't interesting, it should be removed from the game". I think that that is a very true element of game design. The banker counting out money to players or players paying rent or whatever is just drudge work -- they aren't making interesting decisions.

The game was originally designed by a Georgist as an educational game to argue for a land value tax. It wasn't principally to entertain.

I really wish that a new, better game would replace Monopoly in the US as the big non-ancient (checkers, chess) board game.

[–] Rhynoplaz@lemmy.world 1 points 1 day ago

We have a rule at my house: Never Monopoly.

It really is the worst.