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Microsoft hypes another generative AI model but doesn't really explain how it'll help [game] developers
(www.gamedeveloper.com)
This is a most excellent place for technology news and articles.
I just want an ai model that categorises player types and explains to me what and why makes certain types like some mechanics. It's not useful in the least to generate visuals
What? I read that three times and it still doesn't make sense.
In WoT game there was such a category of mods called "оленеметр", literally "deer-o-meter", where "deer" is a word for, ahem, the worst kind of "noob".
I suppose that's what they mean - a tool that analyzes players in a match by their previous games and stats and shows some colors and icons indicating that this one has good reaction, this one is likely to become erratic when their team starts losing, and so on. Also suggests best course of action against them.
I suspect that this is also how they are weaponizing these things IRL.
In machine learning, that task is referred to as classification
Ah, yes, there's also extrapolation here though.