this post was submitted on 27 Feb 2025
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I'm not well versed in C&C, but it's always good to see more games open sourced.

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[–] TheImpressiveX@lemm.ee 155 points 1 week ago (10 children)

No matter what you think of EA, this is fantastic news.

[–] ObsidianZed@lemmy.world 25 points 1 week ago (9 children)

Perhaps why this feels like them trying to save face.

[–] kautau@lemmy.world 47 points 1 week ago (6 children)

This feels more like some o.g. Command and conquer devs who have worked at EA for a long time that are passionate about the franchise. There was no big PR release, no product tie in or announcement, no media campaign.

Recovering and restoring the source code for these titles was made possible through the combined efforts of EA technical director Brian Barnes, Respawn producer Jim Vessella, and Luke Feenan, a long-standing member of the C&C community who was involved in the development of the Command & Conquer Remastered Collection.

https://www.polygon.com/news/531365/command-and-conquer-open-source-code-ea

[–] DarthKaren@lemmy.world 5 points 1 week ago (1 children)

IIRC, when the remaster was in the works, they were asking for files from the community as some of the cut scene videos from OG were lost. I think there are a few low def ones in there still because no one had them. There's also an issue with the Nod ending theme song. I only have it because I had the game on Saturn and you could play them like regular CDs once you got past the information tracks. So I burned it in .flac.

[–] kautau@lemmy.world 7 points 1 week ago

Makes sense, that’s probably why the highest quality cutscenes are the ones from the PS1 port (retaliation) of the counterstrike and aftermath expansions, since the roms are so well preserved. A good example of how game preservation can help both the gaming community and the companies that make said games

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