this post was submitted on 18 Mar 2025
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[–] fartsparkles@lemmy.world 7 points 12 hours ago (8 children)

Also big up for Cataclysm: DDA. One of the greatest games ever made.

[–] tal@lemmy.today 3 points 12 hours ago* (last edited 12 hours ago) (7 children)

It has one of the harshest learning curves out there, but yeah, it's very replayable and has pretty extensive game mechanics.

[–] fartsparkles@lemmy.world 6 points 11 hours ago (6 children)

That and Dwarf Fortress; learning curve is steep but they’re rogue-likes. Death is an opportunity to have a whole other adventure and learn from your mistakes and see what RNG has in store for you this time. And there’s infinitely repeatable!

[–] TrojanRoomCoffeePot@lemmy.world 2 points 9 hours ago (1 children)

I still haven't beaten The Wizard of Yendor, don't even talk to me about Dwarf Fortress hahah

[–] fartsparkles@lemmy.world 2 points 8 hours ago (1 children)

NetHack takes me waaaay back. Blows my mind DevTeam are still working on it. I haven’t played in a few years. NetHack, Angband, C:DDA, etc are all games I play on long haul flights since they use the least battery and I’ve not been on a long haul since the pandemic.

[–] tal@lemmy.today 2 points 7 hours ago

Much as I like C:DDA, it does not perform terribly well battery-wise relative to what it should and looks like it should use. The game re-renders frames even without keypresses, and on top of that, each frame displayed recomputes the world state.

NetHack and Angband don't do that.

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